The WHO proposes a "behavioral addiction pathology" for excessive video-game playing. But not one for a similar pattern of compulsive, harmful, endlessly looping use associated with smartphones and the internet in general. Ian Bogost writes that the proposed diagnosis reflects a desire to cast negative behaviors as the result of individual mental defects rather than more complex social, political, and economic factors at hand. The discrepancy between digital dependencies considered pathological and those considered perfectly normal may simply come down to pleasing lobbyists--or avoiding their displeasure.
But what about computers, smartphones, or the internet more broadly? Proposals for internet addiction have been advanced for possible inclusion in the DSM-V. In those cases, a similar reliance on the substance-abuse model persists, along with suspicions regarding the legitimacy of withdrawal and tolerance as diagnostic criteria. The WHO told me that it began evaluating the public-health implications of excessive use of computers, smartphones, and the internet in 2014, in response to concerns from its community. But despite those concerns, gaming disorder made it into the ICD-11 draft as the only “clinically recognizable and clinically significant syndrome” related to the broader category of computing and the internet.
Some researchers wonder if the WHO might be under pressure to codify gaming disorder. In 2017, an article in the journal Professional Psychology: Research and Practice argued that two members of the WHO advisory group, Geoffrey Reed and Vladimir Poznyak felt political pressure to identify gaming disorder, particularly from member states where the consequences of excessive online gaming have been particularly extreme.
In the wake of Blizzard/Activision's announcement of mass layoffs following record profits, Liz Shuler of the AFL-CIO has published an open letter on Kotaku addressed to workers in the notoriously abusive video game industry, calling on them to unionize as the only path to a fair deal.
Blizzard/Activision posted $7.5b in net revenues for 2018, and announced that it would lay off 800 of the employees who made those revenues possible, but fear not! The last time the company did a mass layoff (600 people in 2012), it generously rehired those people as temps, doing the same jobs for less pay, with […]
I’ve been waiting for the PlayStation Classic to be cheap enough to impulse buy. $40 was my price point and today Amazon has it beat by a penny. The PS-Classic comes loaded with 20 games, several of which I would like to play. The console is hackable with little more than a Google search and […]
What do Facebook, Twitter, YouTube and Google all have in common? Somewhere in their framework, they all use MySQL, that most versatile (and free!) of database management systems. And they’re not alone. If your company or the one you’d like to work for wrangles data (and who doesn’t?), they’re going to need someone with a […]
There’s a reason you’re hearing about the gig economy in every other business story these days. More than ever, people are finding income from more than one source. And if you find the right one, a side hustle can do more than just pad your pockets – it can allow you to finally get paid […]
High-def cameras are available to anyone and for much less than they were just a decade ago. Even the phones in our pockets can be used to shoot and edit short films. It’s never been easier to be a filmmaker, providing you have the technique. Enter the Film & Cinematography Mastery Bundle, an online boot […]