Totally Accurate Battle Simulator [Landfall Games] plays out skirmishes between bands of fighters with a state-of-the-art physics engine. This engine is the "totally accurate" part, but if you know anything about physics in games, you'll know that its wobbly ragdoll fingers are crossed firmly behind its back. Instead of gravity and momentum being kept under tight slow cheaty control, as in Total War games, here everything flops wildly free: berserkers leap into the fray, trees block whirling broadswords, mammoths crush all underfoot, cannonballs neatly enfilade rows of infantry.
The cartoon madness of its physics is embraced in its attitude: bulging ragdoll eyes, lurching Foddyesque advances, and dozens of bizarre units to command and place in whatever anachronistic nightmare matchup pleases you. Battles tend to be over in seconds. Players compete to post the most bizarre set-pieces on YouTube.
TABS is still in early-access and has no framing or narrative elements. The campaign is a collection of arbitrary but often cunningly-designed battles; the harder and more specific they get, the more the game feels like a series of puzzles and less like a tactical sim. It is nonetheless hilarious, absorbing and shockingly habit-forming, hours disappearing into the promise of a single coffee-break battle.
It's well-worth the $15 price tag, and I've barely scratched the surface of the early-access version--you can make custom maps, units and campaigns, with more features to come. Players interested in customization, in creating ingenious set-pieces and mapping their minds to its demented combat mechanics, are already completely catered for. Those looking for a more epic-scale or narrative view of battle are, clearly, not.
Totally Accurate Battle Simulator [Epic Games Store]
Totally Accurate Battle Simulator [Steam]
It’s been four years since Cory posted a supercut of video game bathrooms, but the industry hasn’t been slacking since. Curious Reviewers posted a series collecting the typically revolting, sometimes deluxe, always weirdly spacious virtual pissoirs of videogaming. Here are the three episodes, in reverse chronological order. Note that many of the clips show nudity, […]
The Last of Us is a game about surviving in America after a pandemic. The sequel is out this summer, and as part of the marketing effort, Sony is offering a “The Last of Us Part II” skateboard with an attractive “post-pandemic distressing” effect. [via @ckunzelman] Build a deck with some real character, complete with […]
“NVIDIA GameGAN is a powerful new AI model created by NVIDIA Research and was trained on 50,000 episodes of PAC-MAN to produce a fully functional version of the classic without an underlying game engine.” Read the article about it was done here. Image: Nvidia
Maybe you had a piano teacher as a kid that drove you off the instrument forever. Or maybe you always wished for some serious training, but never found the time. Whether you have dreams of tossing off a Beethoven or Chopin piece at the drop of a hat or you have visions of being the […]
When you see that curved arrow on the side of a cardboard box, you instantly know that box came from Amazon. The unfurled rainbow feathers of a peacock immediately scream NBC. And a partially eaten piece of fruit in the profile is a world-recognized symbol of tech titan Apple. Icons are powerful symbols, condensing volumes […]
Call it retro. Call it a throwback. Even call it kitsch. But the 80s are still a singular time in pop culture history. From Ghostbusters and Back to the Future to your neighborhood arcade and the Atari 2600, artifacts of that seminal decade still resonate, evoking audible excitement and sighs of pleasant yesteryear remembrance. But […]