James Floyd Kelly runs the excellent Tabletop Engineer channel on YouTube and Bexim's Bazaar, a monthly tabletop gaming magazine (to which I often contribute a game-crafting column).
Like me, Jim was a lover of 80s roleplaying game fanzines. Unlike me, he's decided to use Kickstarter's Zine Quest 2 campaign as an excuse to try his hand at creating one of these homemade, old school zines. His zine, entitled Tavern Tales #1: Lair of the Battle Mage, will be a 32-page mini-adventure delivered in the format of the classic gaming zine (5.5" x 8" size).
To honor the fun and uniqueness and rarity of the handmade, old school fanzines that have survived from the 70s and 80s, no more than 300 physical copies of Tavern Tales #1: Lair of the Battle Mage will be printed and mailed to backers. I'm going old school -- I'll be printing them, folding them, stapling them, and mailing them. I've created the 300 limit because I can only print, assemble and ship so many in the month of October. (Yes, more of Niloshis' tales may make an appearance in future zines, but not this one. Read it, play it, and then tuck it away for someone to discover in a few decades or more.)
If you haven't checked out the Zine Quest 2 campaign, do! There is an embarrassment of retro-gaming riches here.
Image: Kickstarter Screengrab
In an effort to stave off boredom during the great quarantine of 2020, our pals over at Chaosium have made their award-winning Call of Cthulhu The Coloring Book available as a free download. They’ve also announced a Call of Cthulhu The Coloring Book coloring competition. Share your colored handiwork on social media with the hashtag […]
Snickelsox's guide to playing animated armor that is full of bees is full of surprisingly well-thought-through advice for anyone who should be tempted to role-play such a thing, despite their protestations that "this is dumb."
For years, Keith Ammann has maintained his blog, The Monsters Know What They're Doing, in which he carefully laid out the logical tactics that the monsters of Dungeons and Dragons would use in combat, based on their alignment, stats, and habitats, creating sophisticated advice for Dungeon Masters hoping to move their combat encounters from rote stab-stab-kill affairs into distinctive, memorable strategy-and-tactics affairs that created not just variety and challenges for players, but also depth and verisimilitude. Now, Ammann's work has been collected in the first of two planned volumes: The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters is one of the most interesting, thoughtful, smart RPG sourcebooks I've ever read.
If you’re looking to become a software engineer or it’s an idea you’ve tossed around half-seriously, there may be no better time than now to take the leap. It’s one of the fastest-growing, most in-demand roles already. And in the midst of the pandemic, between the extra hours you likely have in your day, and […]
Whether you’re looking to create perfect portraits or amazing artwork, if your medium is digital, you know you absolutely must have Photoshop to do your best making. So if you’ve been putting off really mastering the various techniques, tools, and styles it offers for your craft, now is a great time to make it happen. […]
There are few things more satisfying than the clickety-clack of an old keyboard. So old, in fact, that it’s really more of a typewriter sound and feel than that of a keyboard. But if you want to enjoy the benefits of both, check out this Rymek Retro Bluetooth 3.0 Mechanical Keyboard. Bringing you an impressive […]