Feminist Frequency now has DLC

Who can resist the allure of downloadable content? Not Feminist Frequency, which just released a tongue-in-cheek "DLC" mini-episode that examines how women (and their bodies) are often used as rewards in, well, video game DLC.

If you missed the original "Women as Reward" video from Anita Sarkeesian (a friend and colleague of Offworld) check it out below, and then enjoy all the sweet, sweet bonus analysis of gender in media. — Read the rest

Wonderful profile of Anita Sarkeesian, the feminist games critic who made an army of shitty manbabies very, very upset

Anita Sarkeesian (previously) is a brilliant media theorist and critic whose Feminist Frequency/Tropes vs. Women in Video Games projects revolutionized the way we talk about gender and games — and also made her a target for a virulent misogynist hate-machine of harassing manbabies who threatened her life, doxed her, and did everything they could to intimidate her into silence.

Last chance to help fund series on history's most defiant women

With a couple of days left, Feminist Frequency is about to hit their funding goal for Ordinary Women, a lavishly animated series about women who dared defy their times–and who history hasn't given their dues. Below is the complete set of preview videos for Ida Wells, Ching Shih, Emma Goldman, Murasaki Shikibu and Ada Lovelace; go help push them over the line at Seed & Spark. — Read the rest

An animated series about women who dared defy history

Ordinary Women: Daring to Defy History is a video series about women overlooked by history raising production funds at crowdfunding site Seed & Spark. Creators Anita Sarkeesian, Laura Hudson (recently of Boing Boing and Offworld) and Elizabeth Aultman plan to feature Murasaki Shikibu, credited as the first modern novelist, 19th-century computer pioneer Ada Lovelace, womens' rights advocate Emma Goldman and others. — Read the rest

Strategic butt coverings in video games

Feminist Frequency's excellent Tropes vs Women in Video Games has a new installment on the prevailing ways that characters' butts are presented in games: with female characters, they're emphasized, centered and revealed; with male characters, it's often literally impossible to see their butts. — Read the rest