Metaplace closes new funding — personal virtual worlds

I'm pretty chuffed to learn that Metaplace, a games startup that I'm an advisor to — closed a new round of financing today, netting $6.7 million from their existing VCs and Marc Andreessen and Ben Horowitz. Metaplace was started by Raph Koster, who created Ultima Online and Star Wars Galaxies, with the idea of democratizing the creation of virtual worlds and games inside them. — Read the rest

Metaplace: tiny personal virtual worlds like homepages

The Technology Review has a great feature on Metaplace, a virtual world startup that aims to allow users to create tiny, individual multiplayer worlds that they can link together like homepages. I'm a huge fan of the founder, Raph Koster, who previously created Ultima Online and Star Wars Galaxies, and I love the idea of letting players shape their worlds in simple, easy-to-understand ways. — Read the rest

McDonald's UK CEO: kids are fat because of video games

Steve Easterbrook, the CEO of McDonald's UK, says that video games cause obesity — not his nutritionally void, heavily sweetened, processed junk that's voraciously marketed to kids:

But he made special mention of the popularity of games – and said they have reduced the amount of time young people spend outdoors "burning off energy"…

"Then there's a lifestyle element: there's fewer green spaces and kids are sat home playing computer games on the TV when in the past they'd have been burning off energy outside."

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Danah boyd's ETECH talk: geeks should learn from "muggles"

Danah boyd's morning keynote at the O'Reilly Emerging Tech conference was called "Incantations for Muggles: The Role of Ubiquitous Web 2.0 Technologies in Everyday Life." Danah started with the premise that we treat techies as the people who understand technology best, but that maybe it's the naifs — kids, disenfranchised people, techno have-nots — who have the best insight into how technology should work. — Read the rest

Lousy pitches for MMOs

In this funny G4 Attack of the Show skit, a couple of weasels in suits pitch several carpetbagger ideas for a new massively multiplayer game designed to milk maximum bucks from players, each funnier than the last: starting with Antiques Roadshow Online, the all-auction MMO. — Read the rest

Seminal virtual world designer mailing list archive

Raph Koster has just uploaded the full, 62MB, 31,406-message archive of the seminal MUD-DEV list, the Ur-list where virtual world designers all started out, laying the groundwork for all the MMORPGs (like Second Life and World of Warcraft):

[I]it occurs to me that likely there are many readers who do not know why this matters.

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Dance Dance Revolution for every school in W Virginia

The state of West Virginia is putting a Dance Dance Revolution game in every public school in order to stem the tide of childhood obesity:

The state, which plans to put the popular dancing video game in every one of its public schools, said on Wednesday research suggested that it helped put a halt to weight gain.

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Mudflation: inflation in virtual worlds

Master game designer Raph Koster has posted a great rumination on "Mudflation" — runaway inflation in virtual worlds. This is an old phenomenon that each game discovers anew as it nears senescence. I think that this has profound implications for in-game democracy — democracy requires that you play together for a long time, in order to establish civil society. — Read the rest

Germ of a game from a master designer

Brent sez, "Raph Koster (game designer of such great titles like Ultima Online and Star Wars: Galaxies) shares on his blog the vestiges of a game idea. The game involves flapping around the screen with a bird learning to fly." Raph also wrote the magnificent Theory of Fun, which does for games what Understanding Comics did for comics. — Read the rest

Lifecycle of a gamer

Master multiplayer game designer Raph Koster (author of A Theory of Fun) offers some insight into the life-cycle of gamers, running through a survey of the theory to date and offering some of his own insights:

I'm going to offer up just a few points built mostly on anecdotal evidence as regards these models.

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What would an MMORPG about healing be like?

Master game designer Raph Koster ponders the thinness of the role of the healer in massively multiplayer roleplaying games, and noodles around with ideas for a healer-centric game:

Picture an MMORPG just like the ones today, but everywhere you see combat, replace it with healing.

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