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  • video games Blink and you lose: try the intense stare-off challenge of staring at strangers online Mark Frauenfelder
  • rpgs Farewell, Steve Perrin, SCA co-founder and creator of RuneQuest Gareth Branwyn
  • psychology A game designer explains the success of QAnon, in terms of game design Thom Dunn
  • tabletop gaming Nine principles of good dungeon design for D&D Gareth Branwyn
  • videogames Talking Adventure Games with Dave Gilbert Jeffery Klaehn
  • game design How do they make realistic flowing water in video games? Mark Frauenfelder
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  • Games Want to try making a video game? Visit the Sorting Hat Leigh Alexander
  • Games Game Design with Kids: An Interview with Charley Miller Avi Solomon
  • Games Insomniac's Wolverine game looks every bit as bloody as it should Grant St. Clair
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    Internet Library of Leng archives decades of articles about Magic: The Gathering Rob Beschizza
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    Games This horse-racing board game gives players zero control over anything Ellsworth Toohey
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    websites Make your own futuristic computer logo with the Sinclair-o-Matic Rob Beschizza
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    art What happens when an artist draws Pokémon without ever seeing them Popkin
  • Games Sandcastles: "ultimate sandbox game" takes you to the beach Rob Beschizza
  • Technology Valve's new Steam Controller screams when you drop it Gail Sherman
  • Games Visiting the best nightclubs in gaming history Grant St. Clair

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