The Legend of Zelda: Art & Artifacts is a mammoth book containing art and errata from practically every Zelda title ever released. Having spent a mere afternoon with it, I feel I've experienced an adolescence-worth of missed gameplay.
I've never gotten around to immersing myself in the Zelda games, but was always struck by the their' precision and economy, a world crafted more than built. There's a mysticism, even a darkness to Zelda that seems out of place in Nintendo's cutesy-poo lineup.
A heroic cycle, with a eternally-recurring hero and nemesis, every generation of the mythos is a strange echo of another, and the star is a stoic mute boy defined by his tools and under fate's control. Hyrule and its hero are less standard RPG fantasy than a uniquely Japanese new wave murmur, an Elric in Arcadia who brings sunshine rather than storm and never has a single brooding thought and gets to live silently ever after.
Published by Dark Horse Books, it's 424 pages long and weighs 6 pounds. It's 12.3 x 9.3 inches long and wide and two inches thick. Notes and other documentation are translated by Aria Tanner, Hisashi Kotobuki, Heidl Plechl and Michael Gombos.
Organized roughly by release date (the canonical continuity seems rather murky), there's early animation-style cels, box art, instruction booklets, and even some work from the latest title, Breath of the Wild, released a couple of weeks ago.
It goes from exquisitely painted concept art right down to detailed sprite sheets from classic 8-bit outings, and the print quality is outstanding. Read the rest