It wasn't all that long ago that Westwood Studios Blade Runner adventure game for Windows computers became available again for the first time since the late 1990s. For decades, the game's source code and other assets were thought to have been lost by Westwood, due to a series of unfortunate events. But it turned out that this wasn't the case—you can currently pick up a DRM-free copy over at GOG, which is super nice.
Wanna know what's nicer still?
After it recently became available to purchase again following years of legal and technical turmoil, the 1997 Blade Runner PC adventure game is about to be remastered for PlayStation 4, Xbox One, Nintendo Switch and PC. Nightdive Studios, the developer behind the recent System Shock and Turok remasters, revealed the Enhanced Edition's existence in an interview with The Hollywood Reporter. What's more, you'll be able to play it later this year.
The studio is calling the remaster a "polished and premium restoration." They say it will feature updated models, animations and cutscenes. Moreover, it will support widescreen resolutions, and you'll be able to tweak the controls to your liking.
Making the port-to-modern-platforms magic happen took some serious reverse-engineering of the game's source code by Nightdive Studios.
I don't have any time in my life for shitty movie reboots, but I love seeing great, older games being brought back from the dead. It provides an opportunity for old gamers, like me, to relish a favorite title from my youth and gives younger folks an idea of what their favorite hobby was like when it was in its infancy. Read the rest
When Witcher III: The Wild Hunt was released a few years ago, everyone lost their minds over how great it was. Because my aging 2015 MacBook Pro lacked the guts to even consider running it, I never had the opportunity to take the game for a spin. It looks like the Nintendo Switch--the best port machine ever created--will finally give me a chance to step into Geralt of Rivia's shoes.
The Complete Edition contains every piece of downloadable content released for the game, including two massive story expansions: Hearts of Stone & Blood and Wine. It's the perfect opportunity to enter this world for the first time or relive the adventure — on the go! Coming to Nintendo Switch in 2019.
The lack of a firm date for the game's release sucks, but it's not surprising. I suspect it'll be pushed out once the port is damn well good and ready. Being as I've gone this long without playing the game, I suspect I'll survive a little while longer without it.
Image via Flickr, courtesy of BagoGames Read the rest
I own a Nintendo Switch. I deeply Enjoy my Nintendo Switch. I am not, however, thrilled to discover that I am paying more games for my Nintendo Switch than folks playing on other platforms are.
From Ars Technica:
The folks over at Switch blog Switcher decided to quantify how much that "Switch tax" costs while building their own database of Switch games. Their analysis found that, of 471 games being sold on both Steam and Switch, the downloadable Switch versions cost just over 10 percent more on average.
That average obscures a wide range of price discrepancies, of course, including some that end up in the Switch's favor. In fact, a majority of titles listed on both platforms (55.8 percent) sell for the exact same price on both, and an additional 8.9 percent are cheaper on Nintendo's eShop.
That said, the price discrepancy for the remainder of the Switch's PC ports can be quite large. Payday 2, for example, costs $50 on the Switch compared to just $10 on Steam. The 2016 Doom reboot runs $60 on Switch and $20 on Steam. Steam's frequent sales can exacerbate the differences, too: De Blob is currently $30 on Switch but just $6.59 on Steam—down from a PC list price of $20.
One theory, based on the data that Switcher came up with, is that the games cost more on Switch because, while they’re old news on other platforms, they’re still fresh to the console. As time goes on, Ars Technica’s thinking is that the Switch port of the games will drop down in price. Read the rest
I just read Marco Arment's lament for the dire state of the USB-C ecology, where you never know if any given machine, gadget or cable will do the thing you want it to. I thought about all the ports in my life, over the years, and my experiences of the moral qualities thereof.
Previously: Shopping Cart Alignment Chart Read the rest
I've owned a 12" Retina MacBook for about nine months and feel rather ambivalent about it. It's surprisingly powerful and effective for work, but Apple seems to have given up on the USB-C ecosystem at launch. The single power/USB port severely hobbles it, Apple's only made a couple of comically inappropriate adapters, and the third-party options are outright trash that doesn't even work. Enter OWC's USB-C Dock—loads of useful ports!—which Glenn Fleishman says is the first thing worth buying. But you'll have to pay $160 to get it.
Read the rest
If you haven’t purchased a MacBook yet and can wait, it’s worth looking at Apple’s next laptop releases. Thunderbolt 3, which will use USB-C as its connector type, is due out later this year and is already announced for a special Dell developer edition laptop model. Apple’s roadmap is unclear, but it’s likely we’ll see a revised MacBook at the March 21 event or in April, as the first model appeared just over a year ago; it’s just possible it’ll have Thunderbolt 3 included. Other MacBook models will likely see updates this year, too, and Thunderbolt 3 is a natural for the Pro.