Steve Jackson Games posts solo rules for their classic card game Illuminati

Fellow ancient nerds like myself likely have fond memories of Steve Jackson's now-classic game of global conspiracy and high-weirdness, Illuminati. I still have, and cherish, my copies of the original pocket box games, the reissues, and way too many of the New World Order collectable cards.

Now, Alex Yeager of SJ Games has posted a draft version of a set of rules for playing Illuminati solo. He describes it as a "game-play adjacent" experience. This means that it's not going to give you an experience equal to a full game of Illuminati against opponents, but it will (hopefully) be a satisfying session of Illuminati solitaire, and a way of enjoying the game even if you can't have mates around to play with.

Image: Cover art Read the rest

Kickstarting a new edition of Steve Jackson Games's Car Wars

I grew up on RPGs, not tabletop strategy games, but the one exception was Car Wars, a dystopian science fiction game where you kit out vehicles with weapons and then fight them in giant duelling pits or in freeway battles. I loved Car Wars and played it like crazy. Read the rest

Kickstarting a new edition of Steve Jackson's long-lost masterpiece "Melee"

Stefan Jones writes, "While Dungeons & Dragons (1973) had its roots in miniatures wargaming, it really didn't coherently integrate boardgame-style maneuvers into its combat system. Steve Jackson changed that a few years later with Melee, the first segment in what would be a full-fledged fantasy role playing game system, The Fantasy Trip. It was a lot better developed than D&D, and was supported by GMd adventures and solotaire adventures." Read the rest