Fix a clock tower on a mysterious island, you dashing horologist

Once upon a time, clock towers were a sort of public utility, a shared temporal reference point that synchronized communities where personal timepieces were often a rarity. Although we hardly need the reminder in the modern age of smartphones, there's something about these buildings still capture the imagination, not just as striking aesthetic objects, but as physical metaphors for either moving through time, or running out it.

In the game Tick Tock Isle, you play as a "confident young horologist" (read: clock man) who has been summoned to a mysterious island to fix a broken clock tower, which should be your first clue that things are about to get weird. Naturally, you end up traveling back in time to the days when the now empty island was a bustling community, and have to figure out how and why it got abandoned by talking to townspeople and solving puzzles. squidking

If you're a fan of adventure games, it's definitely worth the hour or so it takes to play what developer Squiddershins calls "a very short, very silly adventure."

Tick Tock Isle is also described as a "spiritual successor" to Cat Poke, the developer's earlier puzzle game about a little girl annoying her pets on a rainy day. Although it doesn't have nearly as many cats, Tick Tock Isle manages to pack a lot more story (and mystery and humor) into a game that is just as short, sweet, and charming.

You can download the demo for free, or buy the full game for $2.99. Sorry Mac users—it's Windows only.

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  1. Styx says:

    Only sorry to Mac users? :frowning:

    :wink: I know

  2. I thought that for a second too, but then realized I could easily get it to run via WINE.

  3. Stacey, the young English teacher, had a wry sense of humor, liked to shock the boys by taking up unorthodox positions on marriage or economics. Conrad wrote an essay describing an imaginary society completely preoccupied with elaborate rituals revolving around a minute-by-minute observance of the passage of time.

    Stacey refused to play, however, and gave him a noncommittal beta plus. After class he quietly asked Conrad what had prompted the fantasy. At first Conrad tried to back away, then finally came out with the question that contained the central riddle.

    "Why is it against the law to have a clock?"

    Stacey tossed a piece of chalk from one hand to the other.

    "Is it against the law?"

    Conrad nodded. "There's an old notice in the police station offering a bounty of one hundred pounds for every clock or wristwatch brought in. I saw it yesterday. The sergeant said it was still in force."

    Stacey raised his eyebrows mockingly. "You'll make a million. Thinking of going into business?"

    Conrad ignored this. "It's against the law to have a gun because you might shoot someone. But how can you hurt anybody with a clock?"

    "Isn't it obvious? You can time him, know exactly how long it takes him to do something."

    "Well?"

    "Then you can make him do it faster."

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