Economists obsessed with gamespace

It's not just nerds who obsess of the leakage of game-economics into meatspace: massively multiplayer online roleplaying games are the economist fad-du-jour.

These few conditions are apparently all it takes to precipitate capitalism in cyberspace. As in a real economy, virtual market conditions change in response to how players behave. For example, shrewd players who know Norrath's nooks and crannies will purchase goods in a game zone where they've become abundant and then sell them in another where they're in greater demand.

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