Machinima editing app inventor speaks

Steve sez, "The 2005 Machinima Festival took place this weekend in New York, and David "crt" Wright was honored for developing the editing program Keygrip that made Machinima accessible. Publish.com has a brief interview with him in which he speaks about the need for a machinima Ingmar Bergman."

I guess that's really my point – for Machinima to become mainstream you're going to need a great story and professional production values (in addition to great technology) to get a hit. For that reason I think the real breakthrough will probably come from a film school or an existing animation house that decides to adopt the technology – but they will benefit from all the work the gaming community has done.

Link

(Thanks, Steve!)