The holidays are nigh, and with them, the annual pilgrimages made by millions back to their hometowns. For some, this is an opportunity to bask in the warm glow that radiates from the memories of their youth; for others, it's a reminder of the lives they were happy to leave behind. Homesickened is a game about going back home that transforms the former into the latter, and reveals the rotting wood that often lies beneath the veneer of nostalgia: the realization that things were never actually as good as we remembered.
The game (which displays a fictional copyright date of 1986) opens with the sound of an old computer booting up, and the only audio you hear throughout is the distinctive whirr intimately familiar to anyone who used a PC in the 1980s. Maybe it will even conjure a picture of it in your mind: the desk it used to sit on, the chair where you huddled. It's a detail that hints at the strange sensory wormholes that can be opened to different times in our lives by a scent, a sound, an old knickknack unearthed from a drawer.
You begin by walking down a path towards a small town—your town—all of it rendered in the blocky purple and cyan of CGA graphics. In case you'd forgotten, those graphics were pretty janky, and often so were the controls that navigated you around their four-color worlds. Moving around in the game is not what I would call "comfortable," and neither are the conversations you have with former friends around town. Read the rest