Stephen Colbert's new Late Show gig doesn't start till September, so what's he doing in the meantime? According to the free game released by his official website, the answer is "stumbling into a closet." Escape from the Man-Sized Cabinet, a Twine-based text game that you can play in your browser, follows Colbert on a journey into a Narnia-esque world where he meets a centaur named Randall and (kind of) fights evil.
Technically, Colbert didn't write it—he's a busy man, after all. Instead, the game was summoned into being by writer Rob Dubbin, along with fellow Colbert writers Daniel Kibblesmith and Cullen Crawford and artist Tim Luecke.
If you've played Twine games before—and we've certainly spent a lot of time at Offworld trying to make you—you'll notice many of the familiar hallmarks of the popular interactive fiction tool. At one point, you (Colbert) can click to cycle endlessly through a pre-show to-do list with bullet points like "reconcile quantum theory with relativity," "save cheerleader, world" and "steal Christmas." While I've often seen this technique used to dramatic effect by Twine creators like Porpentine, it's fascinating to see it deployed by seasoned comedy writers in a way that feels a bit like a writer's room brainstorm.
The game hints a little bit at the anticipation for The Late Show; one of the first questions from Randall the Centaur is exactly how the new show is going to work without the Colbert Report persona we've all come to know and expect. While the game doesn't necessarily offer any answers, it's free to play in your browser right now, and takes but a few minutes.
The Offworld Collection, presenting the very best features and essays from Offworld, is finally available to buy directly from Campo Santo for $40. I had the pleasure of designing and illustrating this splendid 250-page hardcover volume, but it’s the excellent writing, edited by Leigh Alexander and Laura Hudson, that makes it an essential buy. You […]
Zoya Street, curator of Critical Distance, offers slow reflections on the fast-paced world of digital play…
This week, our partnership with Critical Distance brings us reading on parenting via Tomb Raider, the utility of the word ‘gameplay’, and experiences from Nintendo ‘play counselors’ from the 1980s and 90s.
Thread count isn’t like one of those deceiving metrics like camera megapixels or Facebook friends—more threads are always better if you can afford them. If price was no object, we would all be snoozing soundly bundled up in 1.8 kilo-thread sheets every single night. Guess what? Price doesn’t have to be an object with this […]
Maybe it’s entirely because of podcast ads, but drag-and-drop tools like Squarespace have gotten immensely popular in recent years. While it’s definitely a great tool for any non-coders who want to get a small website up and running quickly, managing content with a primarily visual interface can become a pain once you have more than […]
When you can’t wait for the world’s longest meeting to end, the mindless leg bouncing makes your boredom obvious and just annoys everybody else. Everyone knows the TPS reports need the damn cover sheet, but some sadistic colleague keeps forgetting, probably on purpose just to eat into your lunch hour. Enough is enough!While serving a […]