Gunpoint puts you in the role of a freelance spy, performing jobs for the highest bidder. Joining elements of Taito classic Elevator Action and puzzle-based hacking sims, it's a one-man heist experience complete with guns, gadgets, and carefully-laid plans. Everything can fall apart at any moment.
Since an early alpha-stage walkthrough, described by developer Tom Francis as “an ugly, awkwardly voiced video”, I've desperately wanted to play. Francis, a writer for PC Gamer UK, isn’t a programmer by trade. Looking at Gunpoint, you wouldn’t know it: the user-friendly GameMaker development environment and a call for artists and musicians helped bring it from idea to reality within months. Read the rest