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  • Matt M. Casey
    4:34 am Tue, Nov 11, 2014
    What deduction games like Werewolf tell us about ourselves

    Games that pit players against their own ignorance and paranoia are exploding in popularity. Matt M. Casey finds our love of society and storytelling at the heart of the Social Deduction genre.

    • COMMENTS
  • Matt M. Casey
    6:37 am Wed, Oct 15, 2014
    Apps bring new possibilities to board games

    Matt M. Casey on Golem Arcana, one of the new offerings whose gameplay leaps from tabletop to tablet.

    • COMMENTS
  • Matt M. Casey
    4:00 am Mon, Oct 13, 2014
    Five Tribes — a twist on the worker placement game

    Worker displacement games will soon pack the shelves at your local tabletop game store. For that, you can thank Five Tribes' designer Bruno Cathala. By Matt M. Casey

    • COMMENTS
  • Matt M. Casey
    4:00 am Thu, Oct 2, 2014
    Making better use of dice in games

    Game designer Stefan Feld has designed eight published games that focus on dice. Each takes its own approach to using the 5,000-year-old randomizers without creating a random winner. By Matt M. Casey

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  • Matt M. Casey
    1:51 pm Tue, Sep 30, 2014
    D&D 5th edition Monster Manual review: a deep resource for DMs

    What should you expect from the D&D Fifth Edition Monster Manual? Matt M. Casey says depth, texture, and story. "It may be Wizards' best Monster Manual ever."

    • COMMENTS

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