Andrew Hussie's Homestuck was a vast, sprawling, impenetrable, hostile webcomic, and it only become harder to define as its popularity grew and its volume stretched toward a million words...
If you ask a fan, you get a flood of enthusiastic nonsense: It’s… well, it’s a webcomic, but sometimes it’s more like an old-school text-based roleplaying game. It’s about a group of kids who are playing that game, and also cause the end of the world…. It’s about growing up, but there’s also time travel, and of course we can’t forget about the alien trolls! and there’s like, complex four-dimensional romance! and really touching moments, and surreal humor, and so many callbacks, self-references, and running jokes I don’t know what it’s even about except for itself, I mean, the author appears as a character, and then gets killed, and the fourth wall isn’t just broken: fourth walls are a tool used by the characters to travel from the… well, see there are lots of universes, and dream universes-
What it was, writes Ben Tolkin, was the first true work of internet art. Participation in the vast, sprawling, impenetrable, hostile subculture around it was an integral part of the storytelling experience.
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Homestuck is the first media directed at people for whom the Internet is a way of life, the constantly connected, information-rich community, rather than the individual viewer. Homestuck may not have been written by all of us, but it was written for all of us; since its beginnings as a forum game, Hussie’s writing can only be read by a team constantly supplying each other with knowledge.