Alice at Wonderland blog takes a critical look at Gamasutra's list of the "The Game Developer 50" -- putatively the most important people in games. Or, more specifically, the most important men
in games, because out of the fifty names on the list, not one belongs to a woman in games (actually, there's one ambiguous name that can't be verified: Nyung Chul Kim from Grigon). Alice, herself an influential and highly regarded games commissioner (as well as being my wife -- full disclosure) proceeds to rattle off a long list of women who should
have made the cut.
Alice explains what's going on here -- it's not merely sexism at work, it's something much more insidious, because it's much more baked in and invisible. Fundamentally, people hang out with people who are more or less like themselves. Thus, when you ask people to name the most important people they know, they start with the people who are already in their minds, and those are usually people they see on a regular basis. Fundamentally, women aren't part of the gamer boy's club because women aren't part of the gamer boy's club.
The reason women aren't currently making up 50% of every field is not an intellectual issue, but a cultural issue, and the longer we continue to publish lists containing all-men or nearly-all-men, the longer we propagate the broken image and insulting idea that women aren't as good, or as important, as men.
A long way to go.
Many women just haven't had the chance yet: they haven't had the encouragement, the education, the freedom, the support, the role models, the contacts, the friends in high places, the opportunities and the finances that their male counterparts often get by default, by tradition and by homophily.
It's not right and it needs to change. Monocultures are evolutionarily a dead end: game people, take note.
The fine folks at Techquickie put together a quick overview that takes the mystery out of the dizzying array of audio file formats, including when to use what and brief histories of the most common types.
MetaLimbs is a robotic system that provides the wearer with an extra pair of arms. The mechanical arms are controlled by the user’s legs, feet, and toes. The researchers from Keio University and the University of Tokyo will present their work at next month’s SIGGRAPH 2017 conference in Los Angeles.
Buckets hanging on maple trees may have worked great 200 years ago, but modern producers use a system like the internet: a series of tubes!
The Fader Stealth Quadcopter from TRNDlabs packs incredible flight performance into a package small enough to land on your phone screen, and it’s available now in the Boing Boing Store.The Fader’s six-axis gyroscope module gives it perfect balance in the air. This makes the onboard 720p HD camera all the better for shooting amazing flight […]
Although fully autonomous vehicles aren’t yet allowed on public streets, they are poised to dominate the roads in the not-too-distant future. But before that happens, Apple, Google, Uber, and other companies now investing in self-driving tech are going to need talented developers that can account for the dizzying array of factors at play when a […]
The PiCar-V learning kit comes with everything you need to build a Python-powered robot, and it’s currently being offered in the Boing Boing Store.