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'Pay what you want' for Jason Rohrer's Sleep is Death

Brandon Boyer at 11:46 am Fri, May 14, 2010

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sleepdeathpayanything.png Jason Rohrer -- no doubt inspired by the continued and jaw-dropping success of the Humble Indie Bundle (currently up to $1.24 million raised) -- has just revealed a pay-anything deal for his free-form multiplayer storytelling game Sleep is Death. For a donation of any amount over $1.75, you'll get two copies of the game (one each for the storyteller and the storytell-ee). If you've been on the fence with this one, the time is now (see my original feature on the game for the specifics on how it works and why it's important/valuable) and don't forget to check out previously noted third-party helper sites like SIDTube to download art packs and mediate online play. Sleep is Death [Jason Rohrer]
Previously:
  • Caught Sleeping: Brandon Boyer on Jason Rohrer's Sleep is Death ...
  • SIDTube: Watch Sleep Is Death stories, play online
  • Jason Rohrer's art/game essentials headed to Nintendo DS
  • Video: Rule, fairy tale cartoon created in Sleep Is Death - Boing ...
  • Humble Indie Bundle hits $1m, goes open-source, gets 4 day ...

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  • Gainclone

    I wish this policy was in effect when curiosity got hold of me, and I bought the game. A few weeks ago it was still about fifteen dollars.

    It’s the only time I’ve ever felt I wasted money on a video game. The game is basically useless.

  • WA

    To be rather frank, pay-anything-more-than-$1.75 is not pay-anything. I can understand the issue with processing fees and bandwidth, but this isn’t really an excuse for what seems like shady, false advertising, especially when other companies selling games with a pay-anything model don’t have such restrictions, and take the below-minimum payments as a loss made up for by the overly high payments.

    That, combined with the oddness of the “open source” aspect of Sleep is Death—despite using the OSI logo, I can find nothing about the licensing of the game beyond something that doesn’t sound like open source at all—keeps me from buying the game simply as a matter of principle.

  • atansm1th

    hmmm.. agree with you Gainclone. As i search videos and feedback at i didn’t find any positive feedback on this. But I think i should still need a copy to test it on my own hoping that there something good will happen like what i had in world of warcraft gold seller

  • Anonymous

    I have to agree with Gainclone. At fifteen dollars I really felt a little cheated. It took me a long time to even get the thing working with a friend. Once we did, we quickly realised that it would take a HELL of a lot of practice for the ‘dungeon master’ to be anywhere near quick enough to respond to even simple player requests within 30 seconds. We had a couple of tries each and quickly got bored and frustrated. I doubt I’ll ever boot it up again.

  • hbl

    I bought this today. It turned up on Savy Gamer (worth RSS bookmarking if you’re in the UK), and I paid a fair price I think. Created a few characters, and got a few ideas for scenarios. If anyone wants to play, let me know.