is a clearinghouse for space geeks who want to participate in offworld exploration but may not have a science background and probably can't afford a ticket to orbit. Yet. Space.com interviewed Spacehack founder and former NASA employee Ariel Waldman
about the project and her not-so-far-out motivations. From Space.com (photo by Matt Nuzzaco)
How did you get involved with space hacking, considering you have a background in design?
Back in 2008, I was watching a great documentary called "When We Left Earth," and I found it so inspiring that I decided to send a shot in the dark letter to NASA that I wanted to work for them. I had no scientific background whatsoever. But I was able to get a job anyway because the day I emailed them, they had created a job for someone just like me.
What are the best ways for people of different age levels and skill levels to get involved in space research?
With the research end, it's a lower bar to entry. It's more about coding and presenting the data right. Anyone can use Galaxy Zoo [a site that lets laypeople look at telescope images to help with the identification of different galaxy types]
With a high school student level, I think the Spirit of Innovation awards are great because they put the students in front of venture capitalists, who can really get things done. There's a lot of hand-holding, which is also good. For college students, getting involved with Students for the Exploration and Development of Space is best. They are a great organization, and have a great support network.
Most of the projects on Spacehack.org are for adults, but kids can get involved with a pretty good portion of the projects too. I think the majority of grants are focused on children, as they should be, but people forget that if you graduated from college without a degree in science, you are not useless to science. There needs to more of an emphasis on that.
"How to Do Space Science at Home: Q&A With Space Geek Ariel Waldman" (Space.com)
On the left: a Colby Walkmac, “the first battery-operated Macintosh computer and first portable Mac with a LCD display.”
Media artist Michael Naimark writes: In 1990, right as the first VR wave was swelling, Stewart Brand and Grateful Dead manager Jon Mcintyre concocted a scheme to produce an invitation-only 24-hour VR event modeled after the Electric Cool-Aid Acid test. They convinced Colossal Pictures, the largest soundstage in San Francisco, to host it. Dozens of […]
In Wired, BB pal Kevin Kelly wrote a definitive feature about the current (and future?) state of virtual reality, technology that many of us first tried in the late 1980s but took nearly thirty years to be ready for prime time. I first put my head into virtual reality in 1989. Before even the web […]
You never know when new projects, ideas or opportunities can drop into your lap at a moment’s notice. That may require you to learn a new programming language like Python. Or maybe you need a primer on 3D game development. Or you might realize you could use a serious brush-up on iOS mobile creation.Point is, […]
Isn’t it about time to stretch what your Mac can do? I mean, you’ve got plenty of great programs now…but don’t you think you could use some new tools to get your creative, analytical and organizational juices really flowing? It’s spring, so we cleaned up a whole bunch of super-cool apps lying around and packaged […]
In the world of app development, there’s no greater arena to find success than with Android users. About 80% of the smartphones in use today worldwide operate on the Android operating system, so if you build a great app that Android users love, you’re an international rock star. You’ll be able to make sure your […]