Play This Thing reviews The Curfew, a game about civil liberties and teenagers that my wife, Alice Taylor commissioned for UK broadcaster Channel 4. The game, produced by Littleloud and written by Kieron Gillen, just won Best Educational Game at the Games for Change awards (it's a free-to-play Flash game, so you can judge for yourself -- or bring it into your classroom, or talk about it with your kids or friends).
Back in the early CD-ROM era, when the ability to do filmed video in a game was novel and the graphic adventure was still a commercially viable genre, there were a slew of mostly horrible games that tried to merge the adventure genre with filmed video. When I say "mostly horrible," imagine interminable, badly acted cut scenes with zero actual interaction, held apart by inventory puzzles in fairly crude graphics, or played out on photographs with a handful of lifeless interactions. Until playing The Curfew, I had come to the conclusion that merging video with the adventure game was an obviously bad idea, proven so by experience.
I have to say, however, that the combination works here, and works quite well. Part of the problem, back in the day, was the need to change what area of the disc was being read when a choice was made, so that there was always a perceptible lag whenever you made any choice that branched the video. Here, the clips are preloaded by the Flash framework, and the transitions are seamless. Also, the use of photography for the graphic adventure interactions themselves, coupled with small looped animations of characters drawn from video, makes the game feel alive even when you are not in the video itself. And finally, the developers have had the good taste and sense not to make the non-interactive sequences too lengthy or sententious.
Today a future without schools. Instead of gathering students into a room and teaching them, everybody learns on their own time, on tablets and guided by artificial intelligence. Flash Forward: RSS | iTunes | Twitter | Facebook | Web | Patreon | RedditIn this episode we talk to a computer scientist who developed an artificially […]
Where are our petabyte drives? Brian Hayes takes us through the reasons storage is “stuck” in the low terabytes. The tl;dr is that we got such exceptional capacity growth in the late 90s and early 00s we don’t need much more right now, so the focus since then has been on SSDs, networking, interfaces, etc, […]
Amélie Lamont, a former staffer at website-hosting startup Squarespace, writes that she often found herself disregarded and disrespected by her colleagues. One comment in particular, though, set her reeling — and came to exemplify her experiences there.
3D printers are hot, but they’re also pricey. While the prospect of cranking out everything we can dream up is enticing, cost is often one factor that keeps us from jumping onto the 3D printing train.Now, thanks to M3D, that doesn’t have to be the case. You can now get its flagship 3D printer–plus four reels of filaments–for just […]
It’s no secret that technology is changing the way we all work—but it’s also transforming the way we play. The games of today look nothing like those of 10 or even 20 years ago: these days it’s all about mobile and 3D. And now you can learn to design 3D mobile games with the Intro to Unity 3D Game […]
Earbuds are fine for casual listening while you work out or run errands. But when you really want to experience music as it was intended, nothing beats a serious set of noise-canceling, soundscape-enhancing headphones.The REMXD On-Ear Bluetooth Headphones offer high-quality sound with complete wireless connectivity — and at just $35.99, this rechargeable set won’t even cut into […]