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The Curfew: a game about civil liberties and teenagers

Cory Doctorow at 2:50 am Mon, Jun 27, 2011

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Play This Thing reviews The Curfew, a game about civil liberties and teenagers that my wife, Alice Taylor commissioned for UK broadcaster Channel 4. The game, produced by Littleloud and written by Kieron Gillen, just won Best Educational Game at the Games for Change awards (it's a free-to-play Flash game, so you can judge for yourself -- or bring it into your classroom, or talk about it with your kids or friends).

Back in the early CD-ROM era, when the ability to do filmed video in a game was novel and the graphic adventure was still a commercially viable genre, there were a slew of mostly horrible games that tried to merge the adventure genre with filmed video. When I say "mostly horrible," imagine interminable, badly acted cut scenes with zero actual interaction, held apart by inventory puzzles in fairly crude graphics, or played out on photographs with a handful of lifeless interactions. Until playing The Curfew, I had come to the conclusion that merging video with the adventure game was an obviously bad idea, proven so by experience.

I have to say, however, that the combination works here, and works quite well. Part of the problem, back in the day, was the need to change what area of the disc was being read when a choice was made, so that there was always a perceptible lag whenever you made any choice that branched the video. Here, the clips are preloaded by the Flash framework, and the transitions are seamless. Also, the use of photography for the graphic adventure interactions themselves, coupled with small looped animations of characters drawn from video, makes the game feel alive even when you are not in the video itself. And finally, the developers have had the good taste and sense not to make the non-interactive sequences too lengthy or sententious.

The Curfew (Play This Thing)

The Curfew (game site)

I write books. My latest is a YA science fiction novel called Homeland (it's the sequel to Little Brother). More books: Rapture of the Nerds (a novel, with Charlie Stross); With a Little Help (short stories); and The Great Big Beautiful Tomorrow (novella and nonfic). I speak all over the place and I tweet and tumble, too.

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  • Anonymous

    Hells bells. Been playing all day. An awesome game well made. Lovely to look at too. Can’t wait for the airtag technology popping up more in RL.
    Cameo as a wanted man was good but the news presenter cameo made me snort coffee.

    Will be reposting!

  • Anonymous

    Choose slot 2 not 1. That worked for me. Holy shit that is a cool game.

  • BadCat!

    Am I really that weak of a provocateur that I can’t figure out how to slingshot a camera???

  • Anonymous

    I quite enjoyed the curfew, and I think it’s a clever educational tool. It treats the player as a mature person, which is surprising (and awesome) for something targetted at a younger audience.

    Cheers

  • Anonymous

    It appears to hang (music keeps playing but it won’t advance to a new scene) when I try to “Choose slot to load” New Game [1,2,or 3].

  • AbsoluteDestiny

    There were 3 other games that won awards at G4C and plenty of excellent games nominated and showcased. BoingBoing did great coverage of IGF – have you considered doing something on this that’s more than just the game your wife commissioned? (not that the curfew isn’t a good game)

    • AbsoluteDestiny

      Ack, that came out a *lot* snarkier than I intended. Games for Change is an awesome organisation – I’m keen to see it get more coverage (especially for the games that come out of it which are doing great things, the curfew very much included)