Features Podcasts Family Video Comics Music Tech Science Books Film & TV Games ✚

Jill

Antichamber, for Windows and OS X

Rob Beschizza at 7:02 am Tue, Feb 28, 2012

— FEATURED —

THE LATEST

Gweek 098: Win Hugh Howey's Paperwhite Kindle!

Book Review

Lexicon: smart, sharp technothriller from Max "Jennifer Government" Barry

Book Review

The 'Geisters: spooky, scary novel

Science

Ants and Stars: Bruce Sterling and Jasmina Tesanovic visit the Sardinia Radio Telescope in Italy

— FOLLOW US —

Boing Boing is on Twitter and Facebook. Subscribe to our RSS feed or daily email.

 

— POLICIES —

Except where indicated, Boing Boing is licensed under a Creative Commons License permitting non-commercial sharing with attribution

 

— FONTS —

Tweet
Kindle


With hellish out-of-body action and 3D graphics that look eerily like an Amiga-era Cyberpunk game left to self-replicate for 20 years, Antichamber already defies description. But it's the soundtrack's sinister naturalism that really screws with your expectations. The work of Alexander Bruce, it's coming later this year to Windows and OS X. At Kotaku, Stephen Totilo takes a closer look. Indie Gamer interviews musician Siddhartha Barnhoorn.

⟿ Follow Rob Beschizza on Twitter.

MORE:  Games

More at Boing Boing

Ants and Stars: Bruce Sterling and Jasmina Tesanovic visit the Sardinia Radio Telescope in Italy

The Snowden Principle

  • coryf

    Looks like some student’s art film.  After watching the preview I still have no idea what makes this a “game” and not a film or something.

    I LOVE innovative indie game titles, but give me some idea of what your concept is, and what makes the game fun or interesting.

    Just based on the clip I’m a solid “pass”.

    • http://www.facebook.com/kyleasay Kyle Asay

      The gameplay is actually quite groundbreaking, but I agree that you don’t really get that from the trailer. Here’s a more revealing look:

      http://kotaku.com/5835439/8-12-minutes-of-antichamber-my-favorite-game-of-pax-2011-its-first+person-escher 

    • Alice K

      It is a puzzle and exploration game. It seems so crazy because that is partly the point. In interviews the designer was trying to implement a large number of novel and vague puzzles because the goal is to actually figure out the solutions, as opposed to most game puzzles where solutions are obvious/readily apparent, or mostly constructed from a few stock minigames users quickly learn. It gets even zanier since many of the puzzles are spatially distorting and Escher esque.

    • http://twitter.com/TheFall3nKing Ryan Atwood

      I played it at PAX, think Portal, but the game just messes with your head. Constant brainteasers and mind benders with new mechanics added on a regular basis.

  • autark

    looks like it was made in Blender, anybody know?

    • http://twitter.com/TheFall3nKing Ryan Atwood

      The creator loves seeing how people react to various situations. I played the game at PAX and you can tell he just waits to see each persons perspective. Its a Portal-esque game, but a lot more confusing with a lot more mechanics.

  • Brad H.

    Kinda reminds me of the visual art of jungle trance music videos I used to watch late at night on Rage. 

  • yobar

    Reminds me of a trippy Descent map.  I miss that game.

  • Luke Butcher

    I played an early version of this game, back when it was called “Hazard – The Journey of Life” and thought it was an excellent mind-expanding experience. By the looks of the trailer, they seem to have abandoned the uninspired “philosophical” metaphor of the original version, and the slightly stiff block-shooting mechanic – a good decision, if you ask me. Assuming this comes with a whole heap more content, rather than being a rehash of the old version, I’m keen to spend some money on this one.

  • twency

    So, “Cube²: Hypercube” the game?

  • http://boingboing.net/ Rob Beschizza

    Added!