Games with hidden developer messages

"Unused pieces of text, never intended to be seen during gameplay ... because developers have voices too." [tcrf.net]

Notable Replies

  1. Whoa. Check out the message left in the Amiga port of Myst (I can't believe there was an Amiga port of Myst!). The whole thing was encrypted and left in three languages:

    THE WHOLE TRUTH ABOUT clickBOOM

    We'll probably never know all of it, but with this message I'll
    give my vision about that.

    This message shouldn't actually never be seen by anyone, but I
    wanted to make sure to put something like this somewhere inside the
    game, secretly, so that there is an information about who created the
    game, and of course, the reason why my name doesn't appear in the game
    itself.

    My real name is Djordje Djurdjevic, and I have written all the
    code of MYST for Amiga myself (except the QuickTime player subsystem and
    the routine for IFF pictures, which has been taken from Aminet and
    adapted for the game). I am not Canadian, as said Aleksandar Petrovic,
    the manager of clickBOOM (in Amiga Format, I think), but Serb
    (Yugoslav), born in Belgrade, old 21 years (born in 1976).

    The whole story about clickBOOM begins about 2 years before
    Capital Punishment (CP from now) for Amiga was finished. I didn't know
    about the team yet, but only one year after that, in summer 1995. CP
    was coded by one person only (Vladimir Ignjatovic) and the graphics were
    done by 3 persons (Dragan Jakovljevic, Dusan Gojovic and Ilija
    Melentijevic, who left the team in the mean time because of some
    disagreements with Aleksandar - Ilija iz one of the idea makers of CP),
    all of them Serbs. As I said, I met them and started with another
    project from clickBOOM, about a year after CP production started, and it
    was about a managment game, which never appeared anywhere.

    There were many disagreements and fights in the team, but I
    can't talk about that since I was not directly involved nor present when
    it happened, and almost everything I know is based on what other members
    of the team clickBOOM told me. Usually, fights were about the money,
    because everyone is bad payed (400 DM and less, a month for 8 or
    sometimes more hours of work per day), and they started when the
    production of the game was to be accelerated because the deadline was
    almost expired.

    Honestly, CP could have been a much better and interesting game
    if Aleksandar Petrovic didn't force his own will in most important
    aspects of the game, such as playability or the graphics (as an example
    : the gfx men painted so well one of the characters (Corben Wedge -
    originally called "DASA" which means something like guy, buddy) so well
    that Aleksandar Petrovic told them to make him look uglier because
    everyone would say that it has been scanned). Anyway, what is done is
    done. The game was not sold very successfully even if Aleksandar
    provided an excellent advertising. Aleksandar promised to pay to the
    whole team who made CP a bonus after the job was done. It should have
    been payed long time ago (march 97), but until today it hasn't been
    payed.

    I accepted to work on MYST (400 DM per month) even if I supposed
    that the future of the whole project isn't very bright. MYST is, as far
    as I am concerned, quite a stupid game, but as it's the best selling
    game on PC / MAC, Aleksandar decided to make a conversion for the Amiga,
    expecting to get back the money he invested.

    Money... He spent a lot of it, but not half of what I think he
    should have spent. No software on which worked
    coders/graphicians/musicians was legally provided (except PD/SW
    software). I will mention, as far as graphics are concerned :
    Brilliance, Personal Paint, Deluxe Paint 4.5 and 5, Real 3D, Lightwave
    (from version 3.0 to 5.2). Neither on PCs which we worked on the
    situation is better : starting with MS DOS, together with Windows 3.11
    and 95, and Adobe Premiere and Photoshop and many other software - all
    pirate copies. The Lha archiver which was used to archive CP on install
    disks requires the lha.key file to work which isn't registered to
    clickBOOM since it is a "crack" and is used by most of the Amiga owners
    in Serbia.

    Why am I writing all this ? The reason is simple : I should
    finish the game MYST quite soon, and I suppose I won't work for
    clickBOOM anymore. I even suppose I won't get the bonus after the job
    is done, as Aleksandar and I agreed before I started the work. Since I
    consider that I've done my work honestly and the best I could (and it
    was not easy since I had to use parts of the original game without any
    help of the original authors, and guess what I had to deal with in the
    game, and also to do what Aleksandar said what and how it should be
    done), I don't want to loose that money. This is a simple way to force
    Aleksandar to do what is his duty (if somebody is thinking about the
    word "blackmail" that's exaclty what I have in mind) if he doesn't want
    to loose credibility in the public.

    How can I prove that it's true ? Simply : since I am the
    coder, I'll get all the source code home, and I'll leave some useless
    parts where I work toghther with the complete source code there where we
    work (Olge Alkalaj 7, Beograd, appartment 113) but arhived with a
    password only I know, most probably with Diavolo Backup, also pirate
    copy.

    To prevent that all I sad here was accidentally extracted from a
    binary file, I wrote it in 3 languages : serb, english and french, all
    mixed together this way - first one letter from the serb text, then from
    english and then from french, and again serb... To all the ASCII values
    of the letters, a number has been added depending of the position of the
    letter - first letter in a row is added with 0, second with 1, etc...
    No one should see this message if I don't want that - and that means
    that I sent a little program which decodes all the three texts and saves
    them in three different files called cb_s, cb_e and cb_f (for serb,
    english and french version) on RAM DISK.

    My contact address is : madcat@galeb.etf.bg.ac.yu

Continue the discussion bbs.boingboing.net

3 more replies

Participants