Indie games roundup!
The best from the independent dev scene
In this Critical Distance digest, I'm bringing you three little collections of pieces published in the past week about some of the latest hit indie games. We'll be exploring action movie pacing, the awkwardness of interactivity, and how to make the familiar feel terrifying.
SuperhotThe release of Superhot has many reviewers drawing comparisons with action movies, not simply because of its violent content which directly draws on hit films, but because of the way that pacing and the gaze are used.
Superhot review | Eurogamer.net Christian Donlan considers dramatic tension and Superhot
"Turns out there is a killer trick to creating hyper-violent entertainment: do the slow stuff fast, and the fast stuff slow."
‘Superhot’ Is the Shooter Game for People Who Hate Shooter Games | VICE | United Kingdom Ed Smith explains why Superhot appeals to a different play style than other shooters SUPERHOT Review Impressions | ZAM
AnatomyKitty Horrorshow's latest release Anatomy is inspiring thrilling discussions of the meaning and experience of a house.
Uninterpretative | Short on Games: January/February 2016 How Anatomy sees the house as a body
"The theory of houses espoused in Anatomy is of the house as body. The tapes tell the story of living room as heart, bathroom as digestive tract, bedroom as mind, and basement as subconscious."
ANATOMY Review Impressions | ZAM Claris Cyarron looks at Anatomy from her perspective as an architect and game designer (full disclosure: Claris and I have a close professional and personal relationship).
FirewatchInteresting discussions about Firewatch have continued apace weeks after its initial launch, with some critics starting to push beyond the "walking sim" label to look at how actions centered around technology provide tactility, as well as how some interactive elements undermine it.
How Firewatch hearkens back to relationships on the early internet | Gamasutra (Content warning: spoilers) Kat Cross describes the interpersonal intimacy of Firewatch through the terms of another medium.
"Cibele takes on the online dimension of this phenomenon forthrightly, but Firewatch abstracts it away from even the mediating force of the Internet, instead exploring all the other ways we can have ineffable but meaningful contact with human life."
Firewatch Debrief | Experience Points: EXP Podcast #366: How Firewatch uses the physicality and immediacy of videogames for storytelling Bad Hands in Firewatch | Pippin Barr Pippin Barr offers an amusing critique that seems to have been missed in most writing on it so far (note, I'm sure the problem raised is a technical issue that will be patched in future, but I like this narrativist reading of its effect on the experience.) If that hasn't sated your thirst for great discussions on games, check out the Critical Distance website to find the full-length roundup, our podcast on neglected games which you should not miss, and more.
The Lost Arcade, a documentary about the encroachment of gentrficiation upon the last real video arcade in Manhattan, is now available to watch online. Directed by Kurt P. Vincent, the story is as much about the Chinatown Fair’s community as the games, celebrating the final years of a pop culture phenomenon that moved into our […]
Reason Magazine’s C.J. Ciaramella filed a Freedom of Information Act request with the FBI for the Bureau’s file on TSR, the company that E Gary Gygax founded when he created Dungeons and Dragons (now a division of Hasbro).
Have you ever wished you had a social media feed you could like, fave, signal boost and comment on without having to actually interact with people in any way? Binky has you covered.
Even though credit cards now feature an EMV chip for securing transactions, they still have to include the magnetic strip for compatibility with older point of sale systems. Because of this, there’s no way for the chip’s new security capabilities to protect against card skimmers in the wild.How do you protect yourself from legacy-technology-induced fraud? […]
As the old saying goes, “You should sit in meditation for 30 minutes every day. Unless you are too busy, in which case you should meditate for an hour.” Since most of us have an endless list of things to do and people to see, carving out quiet time can feel impossible, especially when most […]
The Bragi Dash Truly Wireless Smart Earphones are far more than your run of the mill Bluetooth earbuds. While the earpiece design makes these earbuds ideal for exercise and activity, and passive noise cancelling is conducive to a more serene listening experience, these buds go well beyond just playing music.First of all, they can actually […]