Foe Romeo reports on fascinating research suggesting that the Internet turns kids into creators, not consumers, of media.
Even more interestingly, the study found that 17% of young people have sent pictures or stories to a website and "online creativity can be encouraged through the very experience of using the internet." That is, the more time kids spend online, the more likely they are to produce their own content. And interaction breeds interaction. Does that mean we can safely assume that as internet usage increases its media timeshare, more and more people will become creative producers as well as consumers?
And does online game play in particular have any connection to this increased propensity to create? Nathan Combs recently suggested in his Socially Charged Software post that multiplayer games have a "MODder dimension", where "content is more than just accumulated and integrated, it is the product of collaboration and a shared value system of production: from inspiration through validation." (See Habbo Hotel's fan sites, for example.)
(via Plastic Bag)