My generation of girls grew up sneaking around online, pretending to be older, pretending to be supernatural, in order to meet strangers -- more important than the fleeting strangers, though, our Buddy List of names, was finding ourselves.
These days, 59 percent of people who visit worlds like Second Life have engaged in sexual activity there. 11 percent of users have either paid for or sold sex in their online world, and only 22 percent have never gotten rude with other avatars before. I mean, that's what they said.
Two thirds of participants in a new, massive study of online games and virtual worlds have dated someone within a virtual world, while a quarter have gone on to form real-life dating relationships with their online partners. About the same amount visit virtual worlds together as a couples activity.
A massive study conducted in 2012 suggests that it's mostly people my age and older who still play in "the Metaverse," regularly visiting open, lawless virtual environments like Second Life. Gen Y-ers dominate the multiplayer game demographic -- which, with all its rules and goals and leveling, is generally considered distinct from "virtual worlds," according to the study, which was led by Georgia Tech/Northeastern's Celia Pearce and her colleagues. Pearce says this study is the first of its kind in scale and depth.
There's a big infographic of neat findings you can view here; the whole study is available to peruse here.
The featured image for this post on Offworld comes from Animations Rising, which sells custom looks and animations for Second Life avatars. 46 percent of virtual world users make some money from their online creations, and 28 percent support all their virtual world expenditures by selling online goods.
The Offworld Collection, presenting the very best features and essays from Offworld, is finally available to buy directly from Campo Santo for $40. I had the pleasure of designing and illustrating this splendid 250-page hardcover volume, but it’s the excellent writing, edited by Leigh Alexander and Laura Hudson, that makes it an essential buy. You […]
Zoya Street, curator of Critical Distance, offers slow reflections on the fast-paced world of digital play…
This week, our partnership with Critical Distance brings us reading on parenting via Tomb Raider, the utility of the word ‘gameplay’, and experiences from Nintendo ‘play counselors’ from the 1980s and 90s.
Call it retro. Call it a throwback. Even call it kitsch. But the 80s are still a singular time in pop culture history. From Ghostbusters and Back to the Future to your neighborhood arcade and the Atari 2600, artifacts of that seminal decade still resonate, evoking audible excitement and sighs of pleasant yesteryear remembrance. But […]
With millions out of work, the global economy in a sharp recession, and legitimate fears for the future abound, you might think this is absolutely the worst time to strike out on your own and be your own boss as a work-for-hire freelancer. But according to numbers compiled by financial services company Payoneer, the current […]
For years, dirty countertops, appliances, or bathroom fixtures were just kind of gross. But unkempt corners of your kitchen and bathroom aren’t just a sign of laziness anymore. Now, they’re a potential breeding ground for infectious disease. You can’t just limp through cleaning these days. You’ve gotta get rigorous about it, which means it’s no […]