My generation of girls grew up sneaking around online, pretending to be older, pretending to be supernatural, in order to meet strangers -- more important than the fleeting strangers, though, our Buddy List of names, was finding ourselves.
These days, 59 percent of people who visit worlds like Second Life have engaged in sexual activity there. 11 percent of users have either paid for or sold sex in their online world, and only 22 percent have never gotten rude with other avatars before. I mean, that's what they said.
Two thirds of participants in a new, massive study of online games and virtual worlds have dated someone within a virtual world, while a quarter have gone on to form real-life dating relationships with their online partners. About the same amount visit virtual worlds together as a couples activity.
A massive study conducted in 2012 suggests that it's mostly people my age and older who still play in "the Metaverse," regularly visiting open, lawless virtual environments like Second Life. Gen Y-ers dominate the multiplayer game demographic -- which, with all its rules and goals and leveling, is generally considered distinct from "virtual worlds," according to the study, which was led by Georgia Tech/Northeastern's Celia Pearce and her colleagues. Pearce says this study is the first of its kind in scale and depth.
There's a big infographic of neat findings you can view here; the whole study is available to peruse here.
The featured image for this post on Offworld comes from Animations Rising, which sells custom looks and animations for Second Life avatars. 46 percent of virtual world users make some money from their online creations, and 28 percent support all their virtual world expenditures by selling online goods.
The Offworld Collection, presenting the very best features and essays from Offworld, is finally available to buy directly from Campo Santo for $40. I had the pleasure of designing and illustrating this splendid 250-page hardcover volume, but it’s the excellent writing, edited by Leigh Alexander and Laura Hudson, that makes it an essential buy. You […]
Zoya Street, curator of Critical Distance, offers slow reflections on the fast-paced world of digital play…
This week, our partnership with Critical Distance brings us reading on parenting via Tomb Raider, the utility of the word ‘gameplay’, and experiences from Nintendo ‘play counselors’ from the 1980s and 90s.
The web is vast, and while there’s room for everyone, competition is stiff when it comes to landing on that first page of a Google search. That’s why developers aren’t afraid to spend exorbitant amounts of time and money on search engine optimization (SEO) to ensure their sites rank higher than others. However, not all […]
Many of us enjoy the aesthetic of vintage electronics, but trying to use most hardware from the 1950’s isn’t necessarily practical. This is especially true where speakers are concerned. While most of us can appreciate the old-school feel of retro speakers, they have a hard time matching the convenience and power delivered by today’s Bluetooth speakers. […]
Python is one of the most popular and versatile programming languages used by developers today, making it an ideal first choice for those looking to kickstart a career in programming. While you could go back to school or sign up for a pricey coding bootcamp, you can learn the essentials of coding with Python at […]