My generation of girls grew up sneaking around online, pretending to be older, pretending to be supernatural, in order to meet strangers -- more important than the fleeting strangers, though, our Buddy List of names, was finding ourselves.
These days, 59 percent of people who visit worlds like Second Life have engaged in sexual activity there. 11 percent of users have either paid for or sold sex in their online world, and only 22 percent have never gotten rude with other avatars before. I mean, that's what they said.
Two thirds of participants in a new, massive study of online games and virtual worlds have dated someone within a virtual world, while a quarter have gone on to form real-life dating relationships with their online partners. About the same amount visit virtual worlds together as a couples activity.
A massive study conducted in 2012 suggests that it's mostly people my age and older who still play in "the Metaverse," regularly visiting open, lawless virtual environments like Second Life. Gen Y-ers dominate the multiplayer game demographic -- which, with all its rules and goals and leveling, is generally considered distinct from "virtual worlds," according to the study, which was led by Georgia Tech/Northeastern's Celia Pearce and her colleagues. Pearce says this study is the first of its kind in scale and depth.
There's a big infographic of neat findings you can view here; the whole study is available to peruse here.
The featured image for this post on Offworld comes from Animations Rising, which sells custom looks and animations for Second Life avatars. 46 percent of virtual world users make some money from their online creations, and 28 percent support all their virtual world expenditures by selling online goods.
The Offworld Collection, presenting the very best features and essays from Offworld, is finally available to buy directly from Campo Santo for $40. I had the pleasure of designing and illustrating this splendid 250-page hardcover volume, but it’s the excellent writing, edited by Leigh Alexander and Laura Hudson, that makes it an essential buy. You […]
Zoya Street, curator of Critical Distance, offers slow reflections on the fast-paced world of digital play…
This week, our partnership with Critical Distance brings us reading on parenting via Tomb Raider, the utility of the word ‘gameplay’, and experiences from Nintendo ‘play counselors’ from the 1980s and 90s.
The human eye is a powerful thing, but it’s not so great at seeing in the dark or around tight spaces, which is partially why most of us struggle with unplugging drains, cleaning under the fridge, and other hard-to-reach jobs. This 1080p HD Waterproof WiFi Wireless Endoscopic Camera, however, gives you the flexibility necessary to get […]
Macs are undeniably some of the most versatile computers on the market, but they can do so much more than what their stock apps allow. For those looking to get the most out of their Mac hardware, the Pay What You Want 2018 Super Mac Bundle features 10 of the industry’s top apps, including photo editors and […]
Salesforce has reinvented the way companies manage customer information, close deals, and ultimately drive revenue, so it should come as no surprise that it’s one of the more valuable skills you can list on your resume today. In fact, according to research from Burning Glass, this platform is now the 7th most in-demand software skill, beating out […]