Developer Ryan Trawick was so into Midnight Juggernauts' remix of Dragonette's "I Get Around" that he made a whole sort of-game video about it. It's odd—you wander around a parking lot with a baseball bat, smashing old TV sets while a neon yellow dog follows you around—yet as an experience, it's altogether perfect.
The premise, according to Trawick, is that you've just been invited to a magic 4AM parking lot after buying a Big Gulp from 7/11 (the Dragonette lyric "Here I come when I better go" sure does sound like "Here I come, with a Big Gulp" on the remix). And there you are, amid the manic joy of the six-minute song's insistent surges, bat in hand, bashing televisions to brightly-lit, utterly arbitrary scores.
The yellow dog stays close by, always behind you, and each area of the dark lot gets a Grand Theft Auto-style cursive caption. That single nod to our subconscious vocabulary for game space makes the music video parking lot feel suddenly bizarre, illicit, celebratory at once. The original song "I Get Around" seems to be about a narrator who can't help herself from having sneaky one-night stands, but the distinctly-dudely DOG WOLVE has fun with blunt perversions: beyond just hearing "better go" as "Big Gulp," it seems to imagine that "get me back down to street level" is about a parking garage, and sets the "tiptoe out of this mess" incongrously against the armed smash-em-up.
It's not an official video or anything, though I wish it was: it all just comes together with the song in a way you kind of have to try for yourself. It's free. Wear headphones.
The Offworld Collection, presenting the very best features and essays from Offworld, is finally available to buy directly from Campo Santo for $40. I had the pleasure of designing and illustrating this splendid 250-page hardcover volume, but it’s the excellent writing, edited by Leigh Alexander and Laura Hudson, that makes it an essential buy. You […]
Zoya Street, curator of Critical Distance, offers slow reflections on the fast-paced world of digital play…
This week, our partnership with Critical Distance brings us reading on parenting via Tomb Raider, the utility of the word ‘gameplay’, and experiences from Nintendo ‘play counselors’ from the 1980s and 90s.
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When you sit down to play a new AAA video game like The Last of Us 2, you probably assume it was created by gaming experts with insane levels of artistic and technical talent. And…you’d be right. Top developers are craftsmen of the highest order, pouring literally thousands of man-hours into creating the greatest gaming […]
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