BB Video: Radiohead Fan-Dance-Off with Giant Katamari Damacy Heads (GDC09 Out-Takes)

Download the MP4 here. Flash video above, click "fullscreen" icon inside player to view large. YouTube channel here, subscribe on iTunes here. Get Twitter updates every time there's a new ep by following @boingboingvideo, and here are blog post archives for Boing Boing Video.

Boing Boing Video wishes you a Happy Friday. And surely there can be no better way to celebrate the end of a work week than to put on a Katamari Damacy head, crank up a favorite song ("Bodysnatchers" by Radiohead), and rock out in front of a webcam. This is what happened with our esteemed interview guests Peter Kirn of Create Digital Music and Matt Ganucheau of Expression College, who participated in Boing Boing/offworld's marathon live coverage of the 2009 Game Developers Conference. The interview was over, the chat room was buzzing, the Katamari costumes were just sitting there. I asked our chat room participants what we should force our guests to dance to, and all agreed to Radiohead. You'll hear me shouting out commands from the chat room during this video, and eventually, at the end, obeying a final command myself: to join in. Read the rest

BB Video: GDC Out-take - Radiohead Fan-Dance-Off with Giant Katamari Damacy Heads.

Download the MP4 here. Flash video above, click "fullscreen" icon inside player to view large. YouTube channel here, subscribe on iTunes here. Get Twitter updates every time there's a new ep by following @boingboingvideo, and here are blog post archives for Boing Boing Video.

Boing Boing Video wishes you a Happy Friday. And surely there can be no better way to celebrate the end of a work week than to put on a Katamari Damacy head, crank up a favorite song ("Bodysnatchers" by Radiohead), and rock out in front of a webcam. This is what happened with our esteemed interview guests Peter Kirn of Create Digital Music and Matt Ganucheau of Expression College, who participated in Boing Boing/offworld's marathon live coverage of the 2009 Game Developers Conference. The interview was over, the chat room was buzzing, the Katamari costumes were just sitting there. I asked our chat room participants what we should force our guests to dance to, and all agreed to Radiohead. You'll hear me shouting out commands from the chat room during this video, and eventually, at the end, obeying a final command myself: to join in. Read the rest

BB Video: GDC Out-take - Radiohead Fan-Dance-Off with Giant Katamari Damacy Heads.

Download the MP4 here. Flash video above, click "fullscreen" icon inside player to view large. YouTube channel here, subscribe on iTunes here. Get Twitter updates every time there's a new ep by following @boingboingvideo, and here are blog post archives for Boing Boing Video.

Boing Boing Video wishes you a Happy Friday. And surely there can be no better way to celebrate the end of a work week than to put on a Katamari Damacy head, crank up a favorite song ("Bodysnatchers" by Radiohead), and rock out in front of a webcam. This is what happened with our esteemed interview guests Peter Kirn of Create Digital Music and Matt Ganucheau of Expression College, who participated in Boing Boing/offworld's marathon live coverage of the 2009 Game Developers Conference. The interview was over, the chat room was buzzing, the Katamari costumes were just sitting there. I asked our chat room participants what we should force our guests to dance to, and all agreed to Radiohead. You'll hear me shouting out commands from the chat room during this video, and eventually, at the end, obeying a final command myself: to join in.

This moment is also memorialized by paperdummy, whom we thank for the kind loan of the Katamari heads. Read the rest

BB Video: Music in Video Games, pt. 2, with Peter Kirn and Matt Ganucheau

Download the MP4 here. Flash video above, click "fullscreen" icon inside player to view large. YouTube channel here, subscribe on iTunes here. Get Twitter updates every time there's a new ep by following @boingboingvideo, and here are blog post archives for Boing Boing Video.

Today's Boing Boing Video episode is part 2 of a 2-part conversation with Peter Kirn of Create Digital Music and Matt Ganucheau of Expression College about generative music, experimental audio in video games, new tools for music composition, and how sound changes our experience of gaming.

We conducted this interview during Boing Boing/offworld's marathon live coverage of the 2009 Game Developers Conference. Peter Kirn shares a couple of urls that came up during the conversation:

Composer Troels Folmann came up as a source of inspiration - and himself the advocate of something he calls "micro-scoring." His GDC session, in which he boils a waterphone (seen at the tail end of the video!), is here on createdigitalmusic.com.

And here is a previous interview in which he discusses his approach to adaptive music.

Read the rest

BB Video: Music in Video Games, a conversation with Peter Kirn and Matt Ganucheau

Download the MP4 here. Flash video above, click "fullscreen" icon inside player to view large. YouTube channel here, subscribe on iTunes here. Get Twitter updates every time there's a new ep by following @boingboingvideo, and here are blog post archives for Boing Boing Video.

Today's Boing Boing Video episode is a conversation with Peter Kirn of Create Digital Music and Matt Ganucheau of Expression College about music in games: new tools, new forms of composition, and new ways of thinking about the role music and sound play in the gaming experience. We conducted this interview during Boing Boing/offworld's marathon live coverage of GDC, and this video clip -- part one of a two-part conversation -- includes the work of Ganucheau's students in a class about composing music for videogames. One of the works we show is from a young student named Jason Bowers. Here are more details on working with Space Invaders as a teaching tool for interactive music. And here is Max/MSP, the music software used.

Previously:

* Social Games, and The Quest for Virtual Poo. * Doctor Popular's Awesome Yo-Yo Stylings * Hideo Kojima on Metal Gear Solid Touch (games) * Jane McGonigal on Emotion, Gaming, and Dance. * Jane McGonigal - Games Can Change the World. * Jane McGonigal's Game Developers' Conference talk on Making Your Own Reality * BBV @ GDC live stream archives, at Ustream.tv * Boing Boing Video and Offworld.com Live at GDC09: offworld.com archive * Boing Boing Video and Offworld.com Live at GDC09: boingboing.net archive Read the rest

BB Video: Social Games, and The Quest for Virtual Poo.

Download the MP4 here. Flash video above, click "fullscren" icon inside player to view large. YouTube channel here, subscribe on iTunes here. Get Twitter updates every time there's a new ep by following @boingboingvideo, and here are blog post archives for Boing Boing Video.

Today on Boing Boing Video, Playfish Games founder Sebastien de Halleaux joins us for a conversation about games developed for social networks. The Playfish game "Pet Society" is currently the most popular game on facebook, with millions of participants per day. Sebastien reveals an odd, unintended subculture that developed out of this game -- you feed these visrtual pets in the game, and eventually they poop, so fans began to "farm" poo, and compete to see who could cultivate the most. The game's developers in turn responded by creating high score poo variants, like the coveted rainbow poo, and the ultra-high-score golden poo. Playfish has other popular games on MySpace, Facebook, Bebo, and the like, including another one where you manage a restarurant with your friends. This episode is an excerpt from our marathon live streaming coverage of the Game Developer Conference.

Previously:

* Doctor Popular's Awesome Yo-Yo Stylings * Hideo Kojima on Metal Gear Solid Touch (games) * Jane McGonigal on Emotion, Gaming, and Dance. * Jane McGonigal - Games Can Change the World. * Jane McGonigal's Game Developers' Conference talk on Making Your Own Reality * BBV @ GDC live stream archives, at Ustream.tv * Boing Boing Video and Offworld.com Live at GDC09: offworld.com archive * Boing Boing Video and Offworld.com Live at GDC09: boingboing.net archive Read the rest

Boing Boing Video: Hideo Kojima on Metal Gear Solid Touch (games)

Download the MP4 here. Flash video above, click "fullscren" icon inside player to view large. YouTube channel here, subscribe on iTunes here. Get Twitter updates every time there's a new ep by following @boingboingvideo, and here are blog post archives for Boing Boing Video.

Today on Boing Boing Video, another game-related feature we shot during the Game Developer Conference in San Francisco: a conversation with Konami CEO Hideo Kojima at the San Francisco Apple Store, about his latest creation -- Metal Gear Solid Touch for the iPhone and iPod Touch.

Previously:

* Jane McGonigal on Emotion, Gaming, and Dance. * Jane McGonigal - Games Can Change the World. * Jane McGonigal's Game Developers' Conference talk on Making Your Own Reality * BBV @ GDC live stream archives, at Ustream.tv * Boing Boing Video and Offworld.com Live at GDC09: offworld.com archive * Boing Boing Video and Offworld.com Live at GDC09: boingboing.net archive Read the rest

Boing Boing Video: Jane McGonigal - Games Can Change the World.

Download the MP4 here. Flash video above, click "fullscren" icon inside player to view large. YouTube channel here, subscribe on iTunes here. Get Twitter updates every time there's a new ep by following @boingboingvideo, and here are blog post archives for Boing Boing Video.

Today on Boing Boing Video, more of the interviews we conducted during the recent Game Developer Conference in San Francisco, and ran on a marathon streaming video webcast. Today, part two of our conversation with Jane McGonigal of Institute for the Future.

In this episode, Jane talks with us about the responsibilities of designers who create virtual worlds, and how the emotional and human exchange within gaming worlds has the potential to change life in the "real world."

Previously:

* Jane McGonigal on Emotion, Gaming, and Dance. * Jane McGonigal's Game Developers' Conference talk on Making Your Own Reality * BBV @ GDC live stream archives, at Ustream.tv * Boing Boing Video and Offworld.com Live at GDC09: offworld.com archive * Boing Boing Video and Offworld.com Live at GDC09: boingboing.net archive

[ Credits and props for BBV Live @GDC09: Production Team -- Jolon Bankey, Derek Bledsoe, Daniela Calderon, Eddie Codel, Xeni Jardin, Allison Kingsley, Matty Kirsch, Alice Taylor, Wesly Varghese. Special thanks to Wayneco Heavy Industries (accommodation and studio facilities), Virgin America Airlines (air travel), Celsius (thermogenic energy beverage), Ustream.tv (streaming video host). Moral support, production assistance, additional talent, and good vibes provided by: Domini Anne, Scott Beale, T.Bias, Jeremy Bornstein, Brandon Boyer, Chris The Van Guy, Peter S. Read the rest

Boing Boing Video + Offworld Live @GDC: Keita Takahashi on Noby Noby, Konami's Hideo Kojima, Jane McGonigal, Games + Music, and more!

Today is the final day of Boing Boing Video's live coverage of the 2009 Game Developers Conference in San Francisco, with  Killscreen TV + Offworld. We're streaming live video around the clock on our new Ustream channel. Tune in for conversations in our BBV@GDC studio with hosts including Matty Kirsch from Killscreen TV and Xeni from Boing Boing, visits from fellow Boing Boing bloggers, and the following special guests today, Friday March 27, 2009, the final day of GDC:

* Keita Takahashi, creator of Katamari Damacy, talking about his most recent game, Noby Noby Boy (note: previously recorded on-site at GDC) * A planned interview nearby with Hideo Kojima, CEO of Konami. He's the creator of the recently released Metal Gear Solid Touch game for the iPod touch and iPhone (it's currently available on the Apple App Store). He's doing a talk at 3pm at the San Francisco Apple Store, if you're in SF, you should try to go! * In-studio visit by game developer and researcher Jane McGonigal, whose amazing GDC talk Cory blogged about here. * Peter Kirn of Create Digital Music, talking about music and video games, and hopefully demoing some music-making gizmos! * Vlad Micu, "Videogame Visionary" from the Netherlands * Alice Taylor, game researcher, blogger, and developer, of Wonderland and Channel 4 * Tracy Fullerton of the USC Electronic Arts Game Innovation Lab

For BB Video + Offworld's complete video and blog coverage of GDC09, visit offworld.com/gdc09. Read the rest

Boing Boing Video live at GDC, Boingers and Special Guests in the Live Video Stream All Day!

The entire Boing Boing Video crew (Xeni Jardin, Wes Varghese, Derek Bledsoe, and Jolon Bankey) is in San Francisco this week, along with a number of the bloggers from Offworld, BB Gadgets, and Boing Boing, to cover the 2009 Game Developers Conference. And this time, for the first time ever, we're doing it with live video broadcasts on our new Ustream channel. Tune in for conversations in our BBV@GDC studio with hosts including Matty Kirsch from Killscreen TV, Jolon Bankey and Daniela Calderon from Mysterious Development, Xeni and Joel from Boing Boing, visits from Brandon, Cory, and Pesco, and lots of game biz guests and happy mutants throughout the world, all week long!

For BB + Offworld's complete video and blog coverage of GDC09, visit offworld.com/gdc09.

(Special thanks to our live stream host Ustream TV, to Wayneco Heavy Industries, and to our transportation provider at Virgin America.) Read the rest

Boing Boing Video and Offworld are Broadcasting Live from GDC09 - Tune In Now!

The entire Boing Boing Video crew is in San Francisco this week, along with a number of the bloggers from Offworld, BB Gadgets, and Boing Boing, to cover the 2009 Game Developers Conference. And this time, for the first time ever, we're doing it with live video broadcasts on our new Ustream channel. Tune in for conversations in our BBV@GDC studio with hosts including Matty Kirsch from Killscreen TV,  Xeni and Joel from Boing Boing, visits from Brandon, Cory, and Pesco, and lots of game biz guests and happy mutants throughout the world, all week long!

For BB + Offworld's complete video and blog coverage of GDC09, visit offworld.com/gdc09.

(Special thanks to our live stream host Ustream TV, to Wayneco Heavy Industries, and to our transportation provider at Virgin America.) Read the rest

Boing Boing Video and Offworld at the 2009 Game Developers Conference!

The entire Boing Boing Video crew is in San Francisco this week, along with a number of the bloggers from Offworld, BB Gadgets, and Boing Boing, to cover the 2009 Game Developers Conference. And this time, for the first time ever, we're doing it with live video broadcasts on our new Ustream channel.

Tune in for conversations in our BBV@GDC studio with special guests from the gaming biz, Tuesday through Friday.

Above, a little segment we shot en route to GDC, aboard a Virgin America flight -- because if you're flying to a gamer con, you really do need to be able to play DOOM on the way, on the inflight entertainment system. In this episode, we climb way inside the guts of the plane, beneath the seats, and actually get our hands on the little servers where they store the DOOM cheat codes.

Our live video stream and all of the video episodes we're cranking out this week will all live at offworld.com/gdc09.

Flash video embed above, click "full" icon inside the player to view it large. You can download the MP4 here. Our YouTube channel is here, you can subscribe to our daily video podcast on iTunes here. Get Twitter updates every time there's a new ep by following @boingboingvideo, and here are the archives for Boing Boing Video.

(Special thanks to Boing Boing video's hosting partner Episodic, and to Wayneco Heavy Industries, and to the kind folks at Virgin America who let us goof off on their planes.) Read the rest

Today on Offworld

Today on Offworld we got the official announcement of Game Over/Continue? (above) -- Giant Robot and Attract Mode's previously mentioned upcoming art exhibit, and the first 'artxgame' collaboration that promises to bring together more indie developers and outside designers/illustrators than we'll see at the show.

We also got a double hip-hop dose with The Ocarina of Rhyme, a free album that mashes the Zelda 64 soundtrack with Clipse, Dre, Aesop Rock and MF Doom, and the first full release of the DOOM/Ghostface collaboration put together for Rockstar's DS debut Grand Theft Auto: Chinatown Wars.

Elsewhere we saw a NES emulator hack that brings drag and drop mouse control to Super Mario Bros, DIY customizable LittleBigPlanet Sackboy toys, urban toy progenitor Michael Lau's Metal Gear crossover toy revealed, more footage of retro-game mashup "compilation album" No Quarter, and the first pack of free bonus levels for iPhone fave Rolando.

Finally, we saw Aquaria and World of Goo creators contributing to a cancer charity CD, played the fantastic new web game Transmover which mixes Lode Runner with Portal-like logic play, and highly recommended upstart gaming podcast A Life Well Wasted, a must-listen graduate of the This American Life school of production that sets the bar incredibly high for all others. Read the rest

Recently on Offworld

Recently on Offworld, Ragdoll Metaphysics columnist Jim Rossignol officially declared 2009 the year of the real-time strategy genre, French guerrilla artist Space Invader was caught on film, Dr. Mario talked Universal Health Care, and a new group is taking a games-centric approach turning NES/Famicom clones into classroom computers for the developing world.

We also saw indie things: an upcoming PC game that lets you ghost-ride a moon rover, an excellent customizable pixel-platformer browser game, submissions open for worldwide indie showcase Indiecade, a teaser for the Alien Hominid/Castle Crashers dev's new game (above), a fantastic looking new downloadable DS game from the Boy and his Blob remake team, an audio preview of a new game from the creator of I Wish I Were The Moon, and a new DIY 8-bit retro console for you to make your own games.

Console/handheld/PC things: the first video of Steven Spielberg/EA's Boom Blox sequel, a fascinating look at the peculiar appeal of Peggle, amazing new games built with just 4K of Java, action-man kung-fu-grip gaming with the PS3's Rag Doll Kung Fu, rhythm in real life with a new DS game, and retro-futurist downloadable Wii music game Bit Trip: Beat coming on Monday.

iPhone things: a multiplayer game about personal/inter-relational growth, love, and money called KarmaStar, Japan signing up for the iPhone with a new dedicated magazine, ragdoll physics injuries with Stair Dismount and board game legend Reiner Knizia seeking iPhone devs. Read the rest

Fossilized iconic modern objects -- Boing Boing Offworld

Over on Offworld, our Brandon's got a post on the art of Christopher Locke, whose modern fossils series creates fossilized versions of our iconic manufactured goods from a notional future in which our middens are excavated by tomorrow's archaeologists.

In a special process, these items are reproduced in a proprietary blend of concrete and other secret ingredients, giving them the look and feel of real stone fossils. Each fossil is made one at a time, by hand, in an individual mold. Because of the hand-made nature of the item, there will be variations in pigmentation, and small imperfections in the surface. While you can choose a general color range, please keep in mind that each fossil is unique, and color variations are inevitable.

Each "species" of modern fossil has a Latin name marked on the bottom or back, and can be shipped straight to your door.

Who will blow in our NES carts when we're gone: Christopher Locke's Modern Fossils

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Jumpman: beautiful retro-futuristic platformer game -- Boing Boing Offworld

Over on Boing Boing Offworld, our Brandon's found Jumpman, a hypnotically nostalgic and mesmerizingly fun retro-game. The creator, Runhello, sez, "The thought was to kind of take all the things that have become possible in games in the last 29 years-- physics, 45 degree angles, a z axis-- and bring the new technology into an early-80s-style platformer while at the same time changing the platformer's basic nature as little as possible. The hope is to try to make you believe that every 2600-era platformer would have looked like this if only you'd pulled the camera back about 4 feet."

Gimme Indie Game: Runhello's Jumpman

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NES controller soap -- Boing Boing Offworld

Over on Boing Boing Offworld, our Rob's found an Etsy seller who makes soap in the shape of tiny perfect NES controllers, for a nostalgic, 8-bit clean that goes all the way to your pixels.

Nintendo Entertainment Soap

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