By Rob Beschizza at 6:58 am Fri, Feb 10, 2012
Petros Vrellis created this interactive, animated version of Vincent Van Gogh's Starry Night, where the viewer can send impressions swirling with a touch. [Creative Applications] Previously.
Cool idea. I was a bit annoyed by the “pan-and-scan” video, though. I would have preferred just to see the whole image.
I once took mushrooms and saw this painting at the Rijksmuseum in Amsterdam. This is exactly what it looked like.
You must have been high – Starry Night’s at the MOMA in New York. Hasn’t been here since I moved in ’94…
This music is not so great. Country Teasers, maybe.
Reminds me a little of this Martin Wattenberg site from 1997 –
When Tom Brigham was working out some of the details to morphing back in the 80s, he animated smeared UV coordinates before mapping this painting to a similar effect.
I never realized this painting wasn’t already kinetic… now the original will seem boring by comparison.
A truly inspired 21st century redux.
Don’t know what Vincent would of thought of this….
I want to think he would have loved it.
I certainly do.
I thought the Second Life version of “Starry Night” was even better, back in the day. You could wander the streets of the painting! http://nwn.blogs.com/nwn/2007/07/remake-the-star.html
Congrats Petros Vrellis for carrying forward the dream seen by Van Gogh and thanks Roger Weiss for evincing it. Art never has any constraint, it’s a free flowing expression. Artist develops a universe around the concept. It’s like a black hole that grapples, gratifies and swallows viewers mind. Viewer’s freedom is also deliberate act of an Artist to play with viewer’s mind. Don’t u think same things happen with us in real world…
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art, code, petros vrellis, van gogh
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