Futurismic just published Leonard Richardson's stupendous, colossal, monumentally geeky story "Mallory," which reads like the first three paragraphs of Snow Crash, but extended, remixed, and oh, so sweetly.
Futurismic editor Paul Raven sums it up, "Seriously – geek hackers and classic arcade games, electronic Darwinism and domestic espionage, venture capital and Valley-esque start-ups … and a healthy dose of intellectual property panic."
Leonard was one of my writing students at Viable Paradise a couple years back and he made a great impression then. And this is just the kind of story I love Futurismic for publishing. Run, don't walk — and expect great things from Leonard Richardson.
Thanks to the General Arcade Machine Emulator, Vijay now inhabited a golden age. His laptop held every arcade game ever released, or at least the important ones, the ones written before games started getting ridiculous peripherals like drum kits and full-scale Army tanks. The only hard part had been finding the seedy web site that offered all the games as a graph. Because these games, even the forgotten ones, are still under copyright, and that eight kilobytes of data can't go on your laptop unless you've got the two-hundred-pound cabinet to go with it.
Even three thousand games weren't enough for Vijay, because none of them were perfect. So he'd built the Selfish GAME, which bred mutants with barbarians, spaceships, and wizards. It had been fun for two years and now it had stopped working. A week after the Pyromancy deadline, while all the cool people were converging on a field in Idaho with their machines and duct tape, Vijay was doing the most boring thing he could think of: making a spreadsheet. Most of the work he delegated to a script, but writing the script was so boring he didn't mind when Rodney called.