Eye of the Beholder on Commodore 64

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Taking 16-bit games of the 1990s and remaking them to run on the 8-bit hardware of the 1980s is a niche activity, for sure. But in the realm of making the impossible real, the Commodore 64 release of Eye of the Beholder -- a complex Amiga-era RPG with stunning graphics -- is a considerable feat.

Though development is stalled, writes Indie Retro News--there are no monsters or character icons--the demo proves the old machine can handle it.1

Here's what the original looked like:

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Fans of subgenre might be wondering if anyone has attempted to same for the very similar Dungeon Master--all I could find was a mockup for the Commodore 64 and Amstrad CPC. So for now, fans of 8-bit grid RPGs will have to stick to Bloodwych.

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