Eye of the Beholder on Commodore 64


Taking 16-bit games of the 1990s and remaking them to run on the 8-bit hardware of the 1980s is a niche activity, for sure. But in the realm of making the impossible real, the Commodore 64 release of Eye of the Beholder — a complex Amiga-era RPG with stunning graphics — is a considerable feat.

Though development is stalled, writes Indie Retro News–there are no monsters or character icons–the demo proves the old machine can handle it.1

Here's what the original looked like:


Fans of subgenre might be wondering if anyone has attempted to same for the very similar Dungeon Masterall I could find was a mockup for the Commodore 64 and Amstrad CPC. So for now, fans of 8-bit grid RPGs will have to stick to Bloodwych.