How long can you hold onto something good? Is all pleasure fleeting? Is this a comic element of being alive, or a tragic one?
Really, that's all I'm going to say about Loss, a delicate little existential game by Michael HO3N and PixelPOW. Take a second to try it (free) for yourself, and enjoy the rollicking "Up, Up and Away" arrangement by Annette "TroisNyx" Singh. For as long as you'd like. For as long as you can.
The Offworld Collection, presenting the very best features and essays from Offworld, is finally available to buy directly from Campo Santo for $40. I had the pleasure of designing and illustrating this splendid 250-page hardcover volume, but it’s the excellent writing, edited by Leigh Alexander and Laura Hudson, that makes it an essential buy. You […]
Zoya Street, curator of Critical Distance, offers slow reflections on the fast-paced world of digital play…
This week, our partnership with Critical Distance brings us reading on parenting via Tomb Raider, the utility of the word ‘gameplay’, and experiences from Nintendo ‘play counselors’ from the 1980s and 90s.
If you’ve ever tried to shoot your own videos, you know the equipment costs to do it right can mount up quickly. Even if you’re fine with capturing video on your trusty smartphone, you still need a mount to keep your phone in place. And you’ll need a mic to augment your smartphone’s not so […]
“The whole point of a programming language is to get the most out of the computer and the developer…This is why I like Python so much…few Python developers write code that is difficult to pass on to another developer.” With so much in tech so inherently complicated, that comment from Thomas Hatch, CTO and co-founder […]
In baseball, utility players often stay employed almost exclusively because of their versatility, their ability to slide effortlessly into a variety of needed roles and remain productive. Your current tech setup doesn’t need to work any differently — except that tech items are usually created to fulfill just one purpose. But if you want a […]