It reminds me of the Oblique Strategy: "Honor thy error as a hidden intention."
Or Bob Ross: "We don't make mistakes, we have happy accidents."
Recently, for my ongoing series on the history of cyberpunk on Adafruit, I wrote about David Bowie and Brian Eno's cyberpunk-adjacent 1995 record, 1. Outside (The Nathan Adler Diaries: A Hyper Cycle). In the piece, I talk about the various experimental processes Bowie and Eno employed in creating the record, such as using Burroughsian cut-up… READ THE REST
Our pal Richard Kadrey has been posting a series of Passive-Aggressive Oblique Strategies, a spoof on Brian Eno and Peter Schmidt's Oblique Strategies deck. Richard's cards even caught the attention of Eno himself on Twitter (OK, maybe Eno's "people," but still…). I just want to know when I can get a deck. I'd like them… READ THE REST
Oblique Strategies (Over One Hundred Worthwhile Dilemmas), released in 1975 by Brian Eno and the late British multimedia artist Peter Schmidt, is a deck of 100+ cards with evocative statements designed for musicians, artists, and others who find their creative imaginations stuck in a ditch. The minimal, modern black and white cards, housed in an… READ THE REST
Microsoft has Windows. Apple has Mac OS. Between them, they're the operating systems running 92 percent of the computers in the world. And they were created, developed, owned, and sold as proprietary software by those two companies for use on their particular machines. Linux? Linux is the very definition of a free agent. A versatile,… READ THE REST
Not too many years ago, just about every home had a basic printer for handling a variety of household projects from protecting major documents to printing reports or information from the web. More upscale households even had laser printers or photo quality printers for creating high-end images that were virtually indistinguishable from photographs. That's not… READ THE REST
It may all seem like fun, but game developers don't have it easy. In addition to trying to infuse next-level creativity into the hard-and-fast rigors of coding and unforgiving tech, they're also trying to keep an eye on innovations that could change the whole development arena as we know it. It wasn't all that long… READ THE REST