Ten years ago, Apple released the Ipad. I was in a hotel room in Seattle, jetlagged and awake at 4AM while my wife and daughter slept.
I had been thinking about Apple's impending Ipad release and what a reversal it meant for everything I loved about tech: taking away your right to decide whose code you'd run — even your right to change the battery! I wrote about my feelings and many people read it. It even rated a mention in Walter Isaacson's biography of Steve Jobs.
A decade later, the Ipad is ten years old and Apple has killed 20 state Right to Repair bills, in part to lock out third parties who might change you batteries for you.
I just reread that piece, and I still stand by it.
Why I won't buy an iPad (and think you shouldn't, either)
I've spent ten years now on Boing Boing, finding cool things that people have done and made and writing about them. Most of the really exciting stuff hasn't come from big corporations with enormous budgets, it's come from experimentalist amateurs. These people were able to make stuff and put it in the public's eye and even sell it without having to submit to the whims of a single company that had declared itself gatekeeper for your phone and other personal technology.
Danny O'Brien does a very good job of explaining why I'm completely uninterested in buying an iPad — it really feels like the second coming of the CD-ROM "revolution" in which "content" people proclaimed that they were going to remake media by producing expensive (to make and to buy) products. I was a CD-ROM programmer at the start of my tech career, and I felt that excitement, too, and lived through it to see how wrong I was, how open platforms and experimental amateurs would eventually beat out the spendy, slick pros.
I remember the early days of the web — and the last days of CD ROM — when there was this mainstream consensus that the web and PCs were too durned geeky and difficult and unpredictable for "my mom" (it's amazing how many tech people have an incredibly low opinion of their mothers). If I had a share of AOL for every time someone told me that the web would die because AOL was so easy and the web was full of garbage, I'd have a lot of AOL shares.
And they wouldn't be worth much.
Incumbents made bad revolutionaries
Relying on incumbents to produce your revolutions is not a good strategy. They're apt to take all the stuff that makes their products great and try to use technology to charge you extra for it, or prohibit it altogether.
I mean, look at that Marvel app (just look at it). I was a comic-book kid, and I'm a comic-book grownup, and the thing that made comics for me was sharing them. If there was ever a medium that relied on kids swapping their purchases around to build an audience, it was comics. And the used market for comics! It was — and is — huge, and vital. I can't even count how many times I've gone spelunking in the used comic-bins at a great and musty store to find back issues that I'd missed, or sample new titles on the cheap. (It's part of a multigenerational tradition in my family — my mom's father used to take her and her sibs down to Dragon Lady Comics on Queen Street in Toronto every weekend to swap their old comics for credit and get new ones).
So what does Marvel do to "enhance" its comics? They take away the right to give, sell or loan your comics. What an improvement. Way to take the joyous, marvellous sharing and bonding experience of comic reading and turn it into a passive, lonely undertaking that isolates, rather than unites. Nice one, Misney.
Then there's the device itself: clearly there's a lot of thoughtfulness and smarts that went into the design. But there's also a palpable contempt for the owner. I believe — really believe — in the stirring words of the Maker Manifesto: if you can't open it, you don't own it. Screws not glue. The original Apple ][+ came with schematics for the circuit boards, and birthed a generation of hardware and software hackers who upended the world for the better. If you wanted your kid to grow up to be a confident, entrepreneurial, and firmly in the camp that believes that you should forever be rearranging the world to make it better, you bought her an Apple ][+.
But with the iPad, it seems like Apple's model customer is that same stupid stereotype of a technophobic, timid, scatterbrained mother as appears in a billion renditions of "that's too complicated for my mom" (listen to the pundits extol the virtues of the iPad and time how long it takes for them to explain that here, finally, is something that isn't too complicated for their poor old mothers).
The model of interaction with the iPad is to be a "consumer," what William Gibson memorably described as "something the size of a baby hippo, the color of a week-old boiled potato, that lives by itself, in the dark, in a double-wide on the outskirts of Topeka. It's covered with eyes and it sweats constantly. The sweat runs into those eyes and makes them sting. It has no mouth… no genitals, and can only express its mute extremes of murderous rage and infantile desire by changing the channels on a universal remote."
The way you improve your iPad isn't to figure out how it works and making it better. The way you improve the iPad is to buy iApps. Buying an iPad for your kids isn't a means of jump-starting the realization that the world is yours to take apart and reassemble; it's a way of telling your offspring that even changing the batteries is something you have to leave to the professionals.
Dale Dougherty's piece on Hypercard and its influence on a generation of young hackers is a must-read on this. I got my start as a Hypercard programmer, and it was Hypercard's gentle and intuitive introduction to the idea of remaking the world that made me consider a career in computers.
Wal-Martization of the software channel
And let's look at the iStore. For a company whose CEO professes a hatred of DRM, Apple sure has made DRM its alpha and omega. Having gotten into business with the two industries that most believe that you shouldn't be able to modify your hardware, load your own software on it, write software for it, override instructions given to it by the mothership (the entertainment industry and the phone companies), Apple has defined its business around these principles. It uses DRM to control what can run on your devices, which means that Apple's customers can't take their "iContent" with them to competing devices, and Apple developers can't sell on their own terms.
The iStore lock-in doesn't make life better for Apple's customers or Apple's developers. As an adult, I want to be able to choose whose stuff I buy and whom I trust to evaluate that stuff. I don't want my universe of apps constrained to the stuff that the Cupertino Politburo decides to allow for its platform. And as a copyright holder and creator, I don't want a single, Wal-Mart-like channel that controls access to my audience and dictates what is and is not acceptable material for me to create. The last time I posted about this, we got a string of apologies for Apple's abusive contractual terms for developers, but the best one was, "Did you think that access to a platform where you can make a fortune would come without strings attached?" I read it in Don Corleone's voice and it sounded just right. Of course I believe in a market where competition can take place without bending my knee to a company that has erected a drawbridge between me and my customers!
Journalism is looking for a daddy figure
I think that the press has been all over the iPad because Apple puts on a good show, and because everyone in journalism-land is looking for a daddy figure who'll promise them that their audience will go back to paying for their stuff. The reason people have stopped paying for a lot of "content" isn't just that they can get it for free, though: it's that they can get lots of competing stuff for free, too. The open platform has allowed for an explosion of new material, some of it rough-hewn, some of it slick as the pros, most of it targetted more narrowly than the old media ever managed. Rupert Murdoch can rattle his saber all he likes about taking his content out of Google, but I say do it, Rupert. We'll miss your fraction of a fraction of a fraction of a percent of the Web so little that we'll hardly notice it, and we'll have no trouble finding material to fill the void.
Just like the gadget press is full of devices that gadget bloggers need (and that no one else cares about), the mainstream press is full of stories that affirm the internal media consensus. Yesterday's empires do something sacred and vital and most of all grown up, and that other adults will eventually come along to move us all away from the kids' playground that is the wild web, with its amateur content and lack of proprietary channels where exclusive deals can be made. We'll move back into the walled gardens that best return shareholder value to the investors who haven't updated their portfolios since before eTrade came online.
But the real economics of iPad publishing tell a different story: even a stellar iPad sales performance isn't going to do much to stanch the bleeding from traditional publishing. Wishful thinking and a nostalgia for the good old days of lockdown won't bring customers back through the door.
Gadgets come and gadgets go
Gadgets come and gadgets go. The iPad you buy today will be e-waste in a year or two (less, if you decide not to pay to have the battery changed for you). The real issue isn't the capabilities of the piece of plastic you unwrap today, but the technical and social infrastructure that accompanies it.
If you want to live in the creative universe where anyone with a cool idea can make it and give it to you to run on your hardware, the iPad isn't for you.
If you want to live in the fair world where you get to keep (or give away) the stuff you buy, the iPad isn't for you.
If you want to write code for a platform where the only thing that determines whether you're going to succeed with it is whether your audience loves it, the iPad isn't for you.