Too Far Gone: new Walking Dead collection asks whether survivors can ever be "normal" again

Too Far Gone is Robert Kirkman and company's thirteenth collection of Walking Dead comics, and the long-running zombie/horror/adventure comic continues to fascinate, engross and scare me.

Once again, our plucky survivors have found an oasis in the killing fields of America where biters threaten all that live. But this time, it's not a fortress to hide themselves in, nor a post-apocalyptic tyranny run by heavily armed, sadistic megalomaniacs. Rather, they find themselves in what seems to be version 2.0 of the nice, gate-guarded suburb, a fenced-in, solar-powered town that is trying for a new normal amid the carnage.

This gives the creators a whole new set of tools for smashing apart their poor, maltreated characters: can they ever face civilization again after all the killing, betrayals, and hard choices they had to make on the road? Can they trust the good will of the residents of this sleepy hamlet? And, most importantly, when things go wrong, do you become a marauder, or do you help your neighbors?

The dramatic answers to questions like these are the lifeblood of apocalyptic fiction, and how you answer them says a lot about your theories of human nature (we are beasts, reined in by civilization; we are fundamentally good; we can trust our friends; we can't trust anyone) and Kirkman doesn't have any easy answers. Which is why Walking Dead remains my favorite zombie story of all time, and why I'm looking forward to the fourteenth collection.

The Walking Dead: Too Far Gone


  1. I need to pick this series back up again, I stopped reading just after the ‘fear the hunters’ arc because I had exams to study for… Now, I’ve no such excuse.

    Thanks for reminding me about (and introducing me to) this 100% awesome comic, Cory :)

  2. This is an amazing collection. I am constantly surprised at where Robert Kirkman takes this series and you can feel from the last storyline that something very dark is going to befall the “suburb”. There is also the brilliant device of the telephone which Rick uses to “talk” to his wife which was introduced during the last story arc.

    1. Holy crap that’s funny!!!!

      I’ve been watching the show, and am really digging it. It’s kind of neat seeing downtown ATL filled with non-academic/office worker zombies… (well presumably some of the zombie were college kids/worker bees… but still). I want to go back and read the comic now. If it’s better than the show, it should be awesome.

  3. I just about ATE the last six Walking Dead collections, and it’s all I can do not to race downstairs and buy this right now and read it on a conference call. While I’m super excited that this is out, I’m sad that I can’t go read a whole bunch more of them all at once once this whets my appetite.

    I have to say, I really like how the show is both obeying and deviating from the comic canon — at least in last night’s episode.

  4. Last night’s episode was quite good (so far I’ve liked no. 4 — Vatos — the best). I still want to know where Merle is.

    If the comic is anything as good as the show, I’m looking forward to reading it…

  5. Sadly, the latest episide (Wildfire) hints at not only deviating wildly from the comic, but introducing elements that will absolutely suck.

  6. @ZDepthCharge

    I am not minding the deviations from the comic that much. They’re not nearly as bad as how different the Resident Evil movies (Degeneration excluded) from the games they are ostensibly based on.

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