Too Far Gone
is Robert Kirkman and company's thirteenth collection of Walking Dead
comics, and the long-running zombie/horror/adventure comic continues to fascinate, engross and scare me.
Once again, our plucky survivors have found an oasis in the killing fields of America where biters threaten all that live. But this time, it's not a fortress to hide themselves in, nor a post-apocalyptic tyranny run by heavily armed, sadistic megalomaniacs. Rather, they find themselves in what seems to be version 2.0 of the nice, gate-guarded suburb, a fenced-in, solar-powered town that is trying for a new normal amid the carnage.
This gives the creators a whole new set of tools for smashing apart their poor, maltreated characters: can they ever face civilization again after all the killing, betrayals, and hard choices they had to make on the road? Can they trust the good will of the residents of this sleepy hamlet? And, most importantly, when things go wrong, do you become a marauder, or do you help your neighbors?
The dramatic answers to questions like these are the lifeblood of apocalyptic fiction, and how you answer them says a lot about your theories of human nature (we are beasts, reined in by civilization; we are fundamentally good; we can trust our friends; we can't trust anyone) and Kirkman doesn't have any easy answers. Which is why Walking Dead remains my favorite zombie story of all time, and why I'm looking forward to the fourteenth collection.
The Walking Dead: Too Far Gone
Regular Boing Boing readers need no introduction to John Scalzi, whose smartass, snappy, funny, action-packed science fiction novels are a treat to read; but new fans and old hands alike will find much to love in The Collapsing Empire, the first volume in a new, epic space-opera series.
Saga is Brian K Vaughan and Fiona Staples’ magnificent, visually stunning, adventurous, funny, raunchy, complex and provocative graphic novel; the first six volumes of collected comics moved from strength to strength, fleshing out a universe that was simultaneously surreal and deadly serious, where cute characters could have deadly-serious lives: now, with volume 7, Staples and Vaughan continue their unbroken streak of brilliance.
Seedship is a text-only game of interstellar exploration and settlement. You’re the sentient AI of a generation ship containing 1000 humans fleeing a doomed Earth, and you must deal with threats in deep space and evaluate target worlds for suitability. There are always tradeoffs: a world with breathable air and charming wildlife may guarantee comfort, […]
All moms are different. But all moms like getting flowers on Mother’s Day, and that’s a fact (not, however a fact we can document in any fashion.) Instead of getting chewed out for forgetting to call her on the second Sunday of May, you can take care of it ahead of time with Teleflora’s flower […]
Yeah, Bluetooth audio is pretty common these days, so why should you care about these earbuds? Look how happy that woman up above looks. She’s got FRESHeBUDS in. Boom. There’s your reason. She’s also at the beach and it appears to be a very nice day.But for the sake of promotion, wireless earbuds are fast becoming the […]
“Gets stuff done,” is a good way to be described by anybody. Especially by coworkers or bosses. Because whether you’re in finance or a children’s librarian, stuff needs to get done. But how do you make sure stuff gets done? You definitely can’t do all the stuff yourself, unless your company/organization/government office consists entirely of you. And […]