Interview with Order of the Stick creator about his record-breaking $1.2M Kickstarter campaign


15 Responses to “Interview with Order of the Stick creator about his record-breaking $1.2M Kickstarter campaign”

  1. Edward Borrego says:

    Speaking of successful Kickstarter campaigns, Tim Schafer’s proposal to make a point and click adventure game is over $3.2 million and closes in under an hour.

    • DeargDoom says:

      Brian Fargo has also just opened a Kickstarter fund, , for Wasteland 2 which is rapidly approaching its 900K goal.

    •  Wait…wait…wait…just a “proposal” has earned $3.2 M!?!? What is he giving away for that kind of scratch? I thought Kickstarter funds weren’t supposed to be used for living expenses. Surely all of that money isin’t going to go just to the game , is it?

      • charlie.gibson says:

        No the idea is the same behind any normal product. There still has to be profit made in order for it to be worth it. In answer to your original question, he’s selling a game and a lot of merch along with it (books, tshirts, etc.)

      • politeruin says:

        Of course most of it will go on the game. Do you know how much cash goes into developing a mainstream game these days? This is but pocket change. Anyway, are you aware of who tim schafer is? It’s not like this is someone with no respected history in the business and according to him the budget for psychonauts was $13 million.

  2. This isn’t just a win for Burlew; it’s also a win for his fans. The ability to sidestep corporate forces, who would in the pre-internet era mediate the distribution of comics or money using some centralized decision making process, is obviously good for people who make things people want, but, from a utilitarian perspective, this is mostly good because of what it does for all the people who want things. That’s $1.2 million of AnCap democracy. And in a fucntioning democracy the real winners aren’t the candidates; they’re the voters.

  3. Ihavenofuckingname says:

    How’d you access my Google AdSense Balance?

  4. David Yoon says:

    “The Web’s business models for creative endeavor make virtually no money for nearly everyone who tries them, return a precarious living to a small minority, and, as we see, deliver lottery-ticket dividends to a statistically insignificant few.”

    Amen, Cory! At least in the US folks are hung up by a lottery windfall mentality. “Overnight” millionaires are interesting and all, but I for one would love to hear more about the experiences of hundreds-of-thousandaires, or even the tens-of-thousandaires. 

  5. Nonentity says:

    Err… Isn’t the “most fail, some make a living, and a very small number make it big” pattern pretty much true for any business, creative or otherwise?  And when you’re translating the business to the internet, you’re up against a LOT more competition.

    • corydodt says:

       Yeah, that’s the point–business models don’t change that much because they’re on the Internet.

      It’s true that you’re up against a lot more competition. It’s balanced by the fact that you have access to a lot more potential customers, in equal proportion.

  6. GawainLavers says:

    If Rich Burlew is happy, then I’m happy.  But Mr. Burlew didn’t run a Kickstarter for “Put 1.2 Million Dollars in Rich Burlew’s pocket.”  Which he deserves!  But he ran a Kickstarter to print books, and I’d suspect with the sudden onslaught of volume he’s not going to be keeping costs down by packaging and shipping them himself, so now he’ll likely have to tread carefully to come out with _some_ profit after all the pledge packages are honored.  Unless I’m very mistaken, Burlew’s “Jackpot” has netted him a huge win for his fans, as he says, a modest sum to bolster the infrastructure of his business…and maybe even a paycheck subsidy.  But that seems paltry in the face of a readership the size of his.

  7. Jesseham says:

    I sure hope they invest a little on some more fingers for those poor guys.

  8. Michael J says:

    Ah kickstarter, an easy way to gain funding for, well, anything.

    Want to appropriate another brand?  No problemo!  The folks at kickstarter don’t do any research on who you are,  where you’re from or whether the brand is already in use.

    I also have to wonder whether or not they’re filing CTR/SAR reports for income over 10k.

    • wysinwyg says:

      Want to appropriate another brand?  No problemo!  The folks at kickstarter don’t do any research on who you are,  where you’re from or whether the brand is already in use.

      Has this actually been a problem or are you just looking for stuff to complain about?  (There are probably worse things going on the world, just sayin’.)

  9. impboy says:

    “we should ask ourself how many people got to try it out, how many audiences were served, how many creators reached audiences, and how diverse the gatekeepers between audiences and artists have become, so that one tastemaker’s prejudices don’t end up warping discourse and markets. I think on all of these metrics, the Web is doing very well by creators.”

    Well, this is the long-tail argument writ large – if the aggregators of content prove they have a lucrative business model, then the serfs that create content for them should rejoice in having the privilege to participate in this. That’s hardly something to celebrate in my eBook. You listen to Jaron Lanier, he’s probably the only guy in tech who feels there needs to be some giveback written into the structure of all of these social media enterprises which profit from their audience’s participation. But believe me, this WILL change, as people begin to pull away and create their own networks that are collectively owned and operated. It’s happening now as we speak.

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