Chicagoans can actually play "Machine Learning President," the election RPG

After the 2016 elections, Scout.ai and a group of technology activists created Machine Learning President, designed for "scenario planning to game out how tech might impact future elections, as a way to think through the potential challenges and pitfalls that might eat away at democracy." Read the rest

The amazing deluxe commemorative edition of The Art of Dungeons and Dragons is out today

Today marks the publication of the $100 Dungeons and Dragons Art and Arcana box-set, which contains a 400-page retrospective of the classic art of D&D, a reprint of the notoriously hard Tomb of Horrors module (designed by Gary Gygax to challenge the most overpowered characters), and frameable lithos. Read the rest

"Critical Failure" D20s, whispering what's in every roller's heart

The world has long celebrated the "critical hit" D20 face, the elusive 20 that doubles the damage and sets the players around the table baying with elation; but consider its opposite face, the lowly 1, the "critical failure" that lets a sadistic DM dream up all kinds of pratfalls and own-goals to punish the luckless player with. Read the rest

Procedurally generated maps of medieval cities, suitable for RPGs

The Medieval Fantasy City Generator; fill in a few options and press go, and voila! I have no idea how plausible these are, but they're MUCH better than anything I ever came up with as a Dungeon Master. Read the rest

Kickstarting a new edition of Steve Jackson's long-lost masterpiece "Melee"

Stefan Jones writes, "While Dungeons & Dragons (1973) had its roots in miniatures wargaming, it really didn't coherently integrate boardgame-style maneuvers into its combat system. Steve Jackson changed that a few years later with Melee, the first segment in what would be a full-fledged fantasy role playing game system, The Fantasy Trip. It was a lot better developed than D&D, and was supported by GMd adventures and solotaire adventures." Read the rest

Kickstarting Flotsam, an RPG about "marginalized people in space"

Josh writes, "Imagine the Belters of the Expanse watching as Earth and Mars shape their lives, the civilians in Battlestar Galactica living with the decisions made by the military and the folk of Downbelow in Babylon 5, abandoned to destitution and squalor by those who built the station. Flotsam is a game is about characters like that. In Flotsam you play outcasts, renegades and misfits trying to make their way in a world where poverty and gang conflict sit alongside alien technology and supernatural weirdness. You play through their lives, their interpersonal relationships and small-scale drama against the epic backdrop of space." Read the rest

Modded, post-apocalyptic Hot Wheels cars

Back when I was a teen Car Wars player, one of my great pleasures was kit-bashing toy cars together with arms and armor from tank models to make Mad Max-ish battlewagons to use in our autoduels (a friend with family in the USA used to help us blow up our cars with smuggled in firecrackers to make "battle-damaged" models -- pretty much the perfect dangerous, stupid teen boy activity) (sorry, Mom). Read the rest

How to get started painting RPG miniatures without going broke

I love the Super Punch roundups of gorgeously painted role-playing game miniatures ganked from social media; they fill me with joy and envy, as I've always been an enthusiastic, if not very talented, miniature painter. Read the rest

Kickstarting a gorgeous, thoughtfully designed hardcover notebooks for RPG campaigns

The Game Master's Tome & Player's Compendium are a pair of A5-sized, Moleskine-like notebook with custom interiors designed for RPG gamemasters and players, with 480 pages' worth of hex maps, worldbuilding note sections, character sheets, quest-notes, etc; the stretch-goals include more pages, paper edging, endpaper art, and larger sizes. Read the rest

Pencil dice: a D6 in pencil form

Roll Sebastian Bergne's $3.33 pencil dice across the table to get a randomish value from 1-6. Useful for writing choose-your-own-adventures! (via Geekologie) Read the rest

The secret RPG history of an enabler of America's border child kidnapping policy

When Bryant Durrell was in college, he played D&D with an amazing Dungeon Master, Eric, who was obsessed with the moral dimension of the game, constructing thoughtful, elaborate campaigns to get the players to reflect on the nature of good and evil -- the players jokingly called the setting Eric created "Catholic World." Read the rest

Rebooting Tomb of Horrors, Gary Gygax's incredibly hard D&D module for "invincible characters"

In 1975, Gary Gygax revealed the Tomb of Horrors module at the first Origins convention, presenting it as a campaign that would specifically challenge overpowered characters who would have to rely on their wits to outsmart incredibly lethal, subtle traps, rather than using their almighty THACOs to fell trash-mobs of orcs or other low-level monsters. Read the rest

Kickstarting Dream Askew and Dream Apart, no-dice, no-GM RPGs about radical justice, queers and Jewish shtetl life

Dream Askew and Dream Apart are "no-dice, no masters" RPGs where players collaborate to tell stories together without dice or dungeon masters: Dream Askew uses the system to create campaigns in "a queer enclave enduring the collapse of civilization" and Dream Apart is set in "a Jewish shtetl in a fantastical-historical Eastern Europe." Read the rest

Amazing Tales: a storytelling game with dice for kids and grownups

Tim Harford (previously) turned me on to Martin Lloyd's Amazing Tales, a storytelling RPG designed to be played between a grownup games-master and one or more kids. Read the rest

A Monster Manual-inspired zine and art show

Secret Headquarters, Los Angeles's best comics shop (previously, has published "Monster Manual," a limited-run, 64-page zine collecting the art from their show of the same name, in which artists were challenged to create their own rue and satirical entries for a notional Dungeons and Dragons bestiary from an alternate timeline. Read the rest

Kickstarting an antifascist cyberpunk RPG

Game designer Chad Walker is crowdfunding his latest game: SIGMATA: This Signal Kills Fascists, shooting for USD10,000 in pre-orders to produce "a cyberpunk tabletop role-playing game about ethical insurgency against a fascist regime, taking place in a dystopian vision of 1980's America." Read the rest

D20 waffle-maker

Thinkgeek's $30 Critical Hit Waffle Maker produces D20 carbohydrates on demand, which makes it the best breakfast roll going. Read the rest

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