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Gigapixel images of Charles Babbage's Difference Engine #2

Cory Doctorow at 2:38 pm Thu, Nov 29, 2012

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Greg sez, "This project is using a number of computational photography techniques to document Charles Babbage's 'Difference Engine No 2' for the Computer History Museum in Mountain View. There are interactive gigapixel images for the four cardinal views of the device available to view."

Babbage Difference Engine in Gigapixel (Thanks, Greg!)

I write books. My latest is a YA science fiction novel called Homeland (it's the sequel to Little Brother). More books: Rapture of the Nerds (a novel, with Charlie Stross); With a Little Help (short stories); and The Great Big Beautiful Tomorrow (novella and nonfic). I speak all over the place and I tweet and tumble, too.

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Ants and Stars: Bruce Sterling and Jasmina Tesanovic visit the Sardinia Radio Telescope in Italy

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  • http://disqus.com/Kimmoth/ Kimmo

    See, this is why I come here.

    This is indeed a wonderful thing.

  • http://www.facebook.com/profile.php?id=765060620 Greg Downing

    Thanks Kimmo! It is exciting to make it on BoingBoing, been a fan of it forever.

  • John McGaw

    Great stuff but why didn’t they dust it off before doing all of that meticulous photo work?

    • http://www.facebook.com/profile.php?id=765060620 Greg Downing

      Believe it or not they did dust it, but the detail in the imagery goes well beyond what you would notice when standing in front of  it.

  • nixiebunny

    I tried to photograph this machine (on my iPhone, yeah right) while visiting it earlier this year. Not easy.

    These photos are a good start at documenting the machine. Being static, though, all they show is its complexity and the skill of the fabricators.

    I’m envisioning a few hours of HD video of CAD models with many parts made invisible or see-through to show the operation of each subsystem in detail.

    Sounds like a good project for a federal grant. Oops, a patronage.

  • Coderjoe

    That’s pretty darned cool. I find the xRez UI a little counter-intuitive, however. To pan with the mouse, you hold the mouse button down and move the mouse in the direction you want the view to go, rather than the direction you want the object in view to go. (The latter being how almost everything else handles drag panning.)

    • http://www.facebook.com/profile.php?id=765060620 Greg Downing

      Thanks Coderjoe :).

      This is one of those things where half the audience likes it one way and the other have likes it the other. There are a few papers on peoples preferences. Generally things like maps and objects are set up for a click and drag type of scenario, but if you look at video games and panoramas (flash or qtvr) or a first person perspective dragging in the direction you want to look is predominate.

      One other argument is that is less fatiguing to click and drag in one continuous motion than to click and drag repeatedly to continue panning.

  • http://www.facebook.com/johncolebrook John Colebrook

    Great Work Greg, Always a fan

    • http://www.facebook.com/profile.php?id=765060620 Greg Downing

      Thanks John!

  • theophrastvs

    Cool!  thankee!   now someone build (a more-or-less complete version of) the damn Analytical Engine

    • http://lemoutan.blogspot.com/ Lemoutan

      If you have – say – a 3ds file of it, knocking about, ask the lowlanders.

    • http://twitter.com/dotsandlines Drew Gilmore

      http://plan28.org

  • http://storyspieler.net Roy Trumbull

    The hand held version
    http://www.vintagecalculators.com/html/the_amazing_curta.html

    • Lupus_Yonderboy

      Love Curtas. I’d get one but they go for upwards of $800 nowadays.

  • awjt

    Does this thing actually work?

    • http://www.facebook.com/profile.php?id=765060620 Greg Downing

      sure does, there is video of it working at the bottom of the page and here http://www.computerhistory.org/atchm/lit-shot-and-gigapixeled/ you can see some close up high speed videos

  • Philip Rink Jr.

    Something I always wondered: why didn’t he get together with a watchmaker or clockmaker and make the thing a whole lot smaller? Wouldn’t that have solved a lot of the mechanical issues, and enabled the more-complex Analytical Engine to be successfully built?

    • Purplecat

      Making the engine smaller wasn’t really feasible. One of the huge problems that he had was that parts couldn’t be machined to the tolerances required, using technology that was available at the time. If you shrink the mechanism, you also magnify the proportional effect of any mechanical deviation from the design.

      • http://disqus.com/Kimmoth/ Kimmo

        Not to mention the fact that if you’re going to such trouble to make the thing, you’d rather it wouldn’t wear out anytime soon.