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# Glitched-out armoire

Spocko sez, "This piece of furniture looks like an alien made it after looking at a frozen frame on a VCR."

In his second year working with Fratelli Boffi, Ferruccio Laviani has created yet another fanciful world from the depths of his prolific imagination.

# Dems to Obama: Be more transparent about drones, kill lists. Obama: Nope.

In a closed door meeting, Democrats demanded that President Obama be more transparent about drones, secret legal memos, and "kill lists." He declined.

This stirs up an old wargaming memory . . . for some reason, old-school miniatures wargamers (Ancients, Napoleonics, etc.) would occasionally use “averaging dice” with faces marked 2-3-3-4-4-5.

I predict that “dice” will be the proper singular for “die” within my lifetime.

But I don’t concede the point yet.

It may become widespread, but it will always be wrong.

I’m going to file singular “one dice” with “an historical,” “but you can’t use less with count nouns!,” “but you can’t split the infinitive!,” “but you can’t put a preposition there!,” and “[verb which takes the accusative] you and I,” as hypercorrections which shall not pass, and where I am willing to use prescriptivism to stop the prescriptivists.

Look, I know you think you’re terribly clever, charging into a math thread to complain about plurals. Unfortunately for you, you’re also completely wrong.

English changes. It always has. It always will. Before you start whining that a ‘change’ to ‘dice’ being singular would ‘alwasy be be wrong’, consider that _this use was the fucking norm_ from the 14th to 17th centuries. (Go on, log into the OED and see for yourself.) _You’re_ the ones using the evolved English.

Christ, I can imagine you bores sitting around in the Middle English period complaining that, in your day, “somme pleide wyþ des – what’s this ‘played with dice’ rubbish?”

“English changes”

I could of cared less.

Hey, I care alot!

Don’t stress out about it. You could have a heart attack and dice.

Even though the average of both dice is 3.5, the “curves” are skewed.

21 out of 36 times (58%) A will beat B

15 out of 36 times (42%) B will beat A

Grime’s site is down, but this does look very clever.

The three dice above show the simple property quite clearly: If I’ve done the math right, Dice A will beat dice B just over half the time of the time (half the time dice B rolls a 2, and 1/6th of the remaining times dice A rolls a 6, so Dice A wins 7/12ths of the time), Dice B will beat Dice C just over half the time (Dice B rolls a 5 half the time, and 1/6th of the remaining time Dice C rolls a 1, so 7/12ths), and Dice C beats Dice A just over two thirds of the time (5/6ths of the time Dice C rolls a 4, but 1/6th of those Dice A wins).

I haven’t tried to work out how the chain goes backwards when the dice are doubled, and how there’s a pentagon in the same direction in both cases. That sounds crazy.

It goes backwards if the losing die loses by less and, when it wins, wins by more, then even if it loses more often, when rolled in pairs it still loses on lose+lose and wins on win+win, but it might also win win+lose and lose+win.

I see — that makes sense.

Just because Michael de Podesta is illiterate doesn’t mean we have to follow his lead.

Dice is plural. Die is singular. No exceptions. No excuses.

“one dice”

Is the singular/plural distinction so difficult here?

no where does the frequentist model fit more uncomfortably than where the median bids farewell to the mean – so sayeth the mode

Reminds me of this interesting post on FutilityCloset:

Someone needs to integrate these into D&D.

Or Warhammer.

Probabilistic rock-paper-scissors. Nice.

Disappointing that they didn’t actually show the bloody things in action. That might’ve made it a little more concrete for us non-maths-heads to understand.

Unfortunately, unless my math is all wrong, most of the time one die is only expected to beat the other 7/12ths of the time. Since this is actually quite close to 50%, they might need to roll ten or twenty times to show that it is statistically more likely to beat the other, and even then it wouldn’t look all that different from random chance to the average person. I don’t think it would have been that amazing to watch.

And now, I shall always make my saving throw, and my fireballs will roast the goblins more reliably.

Is there a use for these besides tricking your friends into buying you beer? (or giving you money or whatever) I mean that’s all well and good for an amusing afternoon, but this is just a rigged game that seems fair at first glance, which is essentially only useful to con artists.

quick python implementation: http://www.thenewsh.com/~newsham/x/machine/grime.py

very weird.. nice bar game: give opponent choice of A or B. If they pick A give them two, otherwise give them one. Profit.

I did something similar, testing combinations of all five dice:

http://pastebin.com/VZLexDjc

I’m a bit of a Python newb, but I thought I’d give this a try out of curiosity (not realizing someone else was already on the case).

Martin Gardner covered “Circularly transitive” in 1970. Google “Efron’s Dice” or

Gardner, M. “Mathematical Games: The Paradox of the Nontransitive Dice and the Elusive Principle of Indifference.” Sci. Amer. 223, 110-114, Dec.

1970.

Or Ivars Peterson, “Tricky Dice Revisited,” April 13, 2002. http://se02.xif.com/articles/20020413/mathtrek.asp.