Bad Bridges is a Glitch app that lets you "find out how many bridges you cross while traveling around Pittsburgh"—oftentimes many—and which of them are structurally deficient—also many.
GAN generated photos of Olesya, a project by Olesya. If this Olesya doesn't exist, which one does? **To make this, I've trained a StyleGAN2-ADA model on 2445 real photos of me.&&&
Fishdraw is a Glitch app by Lingdong Huang (previously at BB) that procedurally generates old-timey drawings of fish, complete with binomial nomenclature.
{Shan, Shui}* is art-generating code that produces traditional Chinese landscape paintings. It's running here and here and each time you load the page, you'll get a new landscape.
{Shan, Shui}* is inspired by traditional Chinese landscape scrolls (such as this and this) and uses noises and mathematical functions to model the mountains and trees from scratch.
The Really Rude Map is a Glitch app that renders customizable maps of the world featuring only the rudest place names. Zoom in to reveal more geographical grotesquery!
Behold the "One HTML Page Challenge" — to build a one-page site using just the code in a single html file: "Practice your skills with no assistance from libraries, no separation of files, and no assistance of a modern framework."
I wrote a while back about why typing on old keyboards feels better: it's because they were simple, low-latency devices interacting with your computer's bare metal. Nowadays, many device instructions end up filtered through a zillion layers of microcontrollers, firmware, virtual machinery, applications, hardware abstraction layers and God knows what else before a byte gets to the screen. — Read the rest
lacroix.glitch.me is a Glitch app that generates delicious new flavors of calorie-free sparkling water—or perhaps just honest names for the ones there already are.
Space is the Place is a remixable Glitch app that generates a full-screen starfield with a "morph" control to make it more or less psychedelic: hold your clicker down and move it back and forth for fabulous results. There's something weird about the optical effects used, a video-era flare that's unusually appealing, like the early-1980s Doctor Who intro
Jag Talon"s Embed Bud is a single-serving site (made with Glitch) that generates less invasive YouTube embed snippets to use on the web. It's a simple trick that adds the encrypted-media attribute to the http iframe so you don't have to. — Read the rest
Glitch is a simple and powerful open-source canvas for experimenting on the web—and after a year of beta testing, it's ready for artists and coders to get stuck in. If you want to make things online but get put off by complicated frameworks, the headache of server set up, and myriad incompatible platforms your work has to end up running on, Glitch might be for you. — Read the rest
The death of massively multiplayer games, reliant on expensive infrastructure to stay alive, is more final than most. But doomed worlds can enjoy an afterlife in the Creative Commons: the developers of Glitch, shuttered only a few weeks ago, have made the game's artwork and other components freely available. — Read the rest
Here's some very sad news: Glitch, the innovative and playful virtual world from Stewart Butterfield and his friends at Tiny Speck, is shuttering. The letter from Tiny Speck is very bittersweet.
This is a horrible day. This is a horrible thing to have to say: Glitch is closing.
Last November, I blogged the open beta of Glitch, a whimsical, beautiful, dreamlike browser-based game from Flickr co-founder Stewart Butterfield, with help from Katamari Damacy creator Keita Takehashi. Stewart and co took Glitch down after its initial test and did a substantial revision to it, which is now live. — Read the rest
Glitch is a whimsical, sweet multiplayer browser-game launched two months ago by Tiny Speck, and it is now un-launching. Having learned a bunch of stuff from both the people who love the game and the people who left it, they've decided that they can't fix things through a series of iterative steps, but rather they must take it down, go back to beta, and make wholesale changes. — Read the rest
Ars Technica has an in-depth review of Glitch, the whimsical, free-to-play game from Flickr co-founder Stewart Butterfield (we've written about Glitch here before) and his new company, Tiny Speck. Glitch uses whimsical, cooperative tasks to produce fun and delight, rather than combat:
Tuning the quests and interactions to provide the right level of difficulty and reward was complicated.
Exciting news: Katamari Damacy creator Keita Takahashi has joined Glitch, a spunky browser game startup from Flickr cofounder and all-round-good-guy Stewart Butterfield. Takahashi had left the industry, but was lured back by playing the Glitch beta. He describes his job in Glitch as "to make the world unique and more fun and more surprising."