Gweek is a podcast where the editors and friends of Boing Boing talk about comic books, science fiction and fantasy, video games, board games, TV shows, music, movies, tools, gadgets, apps, and other neat stuff.
My guest today Chip Kidd. For more 26 years Kidd has designed over 1000 iconic award-winning book covers that have revolutionized and inspired jacket design. He’s the author of The Cheese Monkeys, The Learners, the graphic novel Batman: Death by Design, and many other books about comics and design. Hailed by USA Today as "the closest thing to a rock star" in graphic design you can find him online at ChipKidd.com.
Drawn & Quarterly has reprinted cartoonist Chris Ware's Acme Novelty Datebook Volume One, which came out in 2003. It's a terrific look at the "loose" work of one of the world's best living illustrators.
Acclaimed cartoonist Chris Ware (Building Stories) reveals the outtakes of his genius in these intimate, imaginative, and whimsical sketches collected from the years during which he completed his award-winning graphic novel Jimmy Corrigan: The Smartest Kid on Earth (Pantheon). Acme Datebook Volume One is as much a companion volume to Jimmy Corrigan as a tremendous art collection from of one of America’s most interesting and popular graphic artists. Chris Ware has a passion for drawing that is infectiously wide-ranging in style and subject. Acme Datebook Volume One surprises the reader on every page with its spontaneity, its mordant humor, and its excellent draftsmanship. Architectural drawings from Chicago and interplanetary robot comics collide with cruelly doodled human figures, quietly troubling figure studies, and innumerable notes to self detailing artistic doubts and ideas.
In 1910, Walter Goodacre published a map of the Moon, created over the course of several decades using nothing more high-tech than a good quality backyard telescope. Goodacre was an amateur astronomer. He didn't have access to top-of-the-line observatory. But he did have a knack for detail and willingness to painstakingly record his observations of the Moon with pen and paper, eventually producing a map that's accurate to a few kilometers. (In contrast, the high-definition images that we get today from lunar orbiters show details at a scale of a few meters.)
Adrian Tomine's New Yorker cover is called "Crossroads." He was interviewed about it on the New Yorker's website.
When asked how being a father affects New York living, he says, “We live in a notoriously kid-centric neighborhood, so it’s not like I’m walking around, gritting my teeth, and thinking, Oh, the sacrifices I make for this kid! Most of the things that become difficult or impossible when you have kids, I was never really into anyway.” As for the teeth-gritting moments? “You can definitely drive yourself crazy thinking about the cost of living here, but I try to remind myself that the monthly check I send off is giving me access to a lot of great things beyond our apartment.
There's a theory that seeing something over and over and over will increase your acceptance of that thing. Applied to art, the idea suggests that what we think of as "good art" is actually just the stuff that we've seen a bunch of times. Which is sort of depressing. But here's some good news: There's evidence that this theory isn't true (at least, not always). A recent study found that people exposed to Thomas Kinkade paintings liked his work less and less the more often they saw it.
Rob Liefeld is the creator of Deadpool, Cable, X-Force, Youngblood, Supreme, Bloodstrike, Prophet, and Glory! He founded Image Comics in 1992 with Jim Lee, Todd McFarlane, Erik Larsen, Jim Valentino, and Marc Silvestri. Currently he oversees the Extreme Universe titles at Image. Follow Rob on Twitter @robertliefeld and see more of his art on robliefeldcreations.com.
This table is not for pooping. It's for tea. But it is made of poop — specifically fossilized hunks of fish poop, encased in a crunchy shell of clay and rock. The fossilized poops — called coprolites, which is basically just fancy Latin for "fossilized poop" — are the spiny-looking bits in the center of each circular inlay on the table top. (Technically, the name translates as "dung stone".)
The table belonged, appropriately, to the Rev. William Buckland, the man who gave coprolites their fancy name and proved that they were, in fact, fossilized poops.
The table resides at England's Lyme Regis Museum. You can read more about Buckland's work and the details of the craftsmanship and restoration behind the table at their website. Earth Magazine also has a lovely article on coprolites, including important information that will help you distinguish between fossilized poop and stuff that just looks like fossilized poop.
Shelton Drum is a first-generation outlier in the world of comics retail and convention organizing with his Charlotte NC store, Heroes Aren't Hard To Find, celebrating 30+ years in existence and Heroes Con growing stronger over a similar span of time. The TMSIDK gang traveled to Heroes Con 2013 to record the show live and the conversation spans the history of comics from the mid-60s forward through the eyes of a store owner who's seen it all.
Evil Mad Scientist has a great collection of photos taken of the booklets that came with the sort of old-fashioned, you'll-put-your-eye-out chemistry sets regularly sold to children in midcentury America.
It's a treasure trove, not only for those of us interested in science, but also for anyone with a special place in their heart for the era's graphic design.
Jon M. Gibson is the co-founder/co-owner of iam8bit -– a production company, creative think tank, art exhibition, and gallery space in Los Angeles. iam8bit’s projects include a music video for Radiohead, A Really, Really Brief History of Donkey Kong for the King of Kong DVD, Street Fighter Club, a custom vinyl picture disc for Tron Evolution, and marketing and artwork for Mega Man 9. After the success of the initial iam8bit shows (hosted at Gallery Nineteen Eighty Eight), they opened their own space and have continued to produce a variety of art exhibitions in addition to their work in the video game, film, fashion, and music industries.
Tell Me Something I Don't Know is produced and hosted by three talented cartoonists and illustrators:
If you're in New York between now and the 21st of July, you should stop by 266 W. 37th Street — home of The Intergalactic Travel Bureau. This tongue-in-cheek travel agency offers opportunities to sit down and discuss your interstellar dreams with real astrophysicists who can answer questions, offer suggested itineraries, and help you explore the wonders of the Universe.
The Atlantic has a fantastic piece on the work on space artist Ron Miller, showing pictures of the night sky on Earth with other planets swapped in where the Moon should be. Jupiter is my favorite — if that were hovering over us every night, we'd all have deep inferiority complexes.
I've seen this video described as a musical depiction of all the nuclear bombs ever detonated. But that sort of makes it sound like you're about to get a particularly bombastic version of the 1812 Overture. Instead, "1945-1998" by Isao Hashimoto is more like an infographic with sound effects — or, possibly, a mash-up of the games Simon and Global Thermonuclear War.
What you get is an interesting depiction of nuclear tests through time — 2053 of them (including the non-test explosions at Hiroshima and Nagasaki). I found it particularly interesting to watch the slow ramp up over the course of the late 1940s and early 1950s, when months or years would tick by between tests. After that, beginning in the late 1950s, you see these patterns of sudden flurries of explosions, usually happening in the US and the USSR almost simultaneously. The cultural sense of panic is almost palpable.
David Goodsell of the Scripps Research Institute made this lovely watercolor illustration of a cell of Mycoplasma mycoides. This bacterium is the cause of a deadly respiratory disease that affects cattle and other cud-chewing animals.
In 2012, scientists found evidence that suggests domesticating livestock — a process that resulted in closer living conditions for the animals and in animals from one herd being moved to other herds they likely wouldn't have otherwise had contact with — helped Mycoplasma mycoides evolve and spread. Today, different species of Mycoplasma mycoides cause a range of diseases that can kill between 10 and 70 percent of the cows they infect.
When ocean scientist Andrew Thaler found an old, outdated water level gauge, he found a way to give it new life — turning it into a tool to measure public interest in sea level rise. Instead of tracking water, the Sea Leveler tracks how much people are talking about water on Twitter.
Invented in 1801, Jacquard looms are really an add-on to already existent mechanical loom systems, which allowed those looms to create patterns more complex and intricate than anything that had been done before. The difference: Punch cards.
When you weave, the pattern comes from changes in thread position — which threads were exposed on the surface of the cloth and which were not. But prior to the Jacquard loom, there were only so many threads that any weaver could control at one time, so patterns were simple and blocky. Essentially, the Jacquard system vastly increased the pixels available in any weaving pattern, by automatically controlling lots and lots of threads all at once. Punch cards told the machine which threads were in play at any given time.
It's a really cool process, and I wanted to share a couple of videos that give you a good idea of how these looms work and how they changed the textiles industry. You can watch them below. But probably the best example is the image above. It's a picture of Joseph-Marie Jacquard, woven in silk on the loom he invented — a fantastic demonstration of the design power that loom offered. In just a few years, people went from weaving simple stars and knots, to weaving patterns that almost look like they were spit out of a printer.
Roq La Rue Gallery in Seattle, WA is having two simultaneous solo shows with new paintings by two of my favorites: Femke Hiemstra and Ryan Heshka. It opens Friday December 7th 6-9pm, and both artists will be in attendance. The show runs through January 5th.
Roq La Rue is very pleased to present two solo shows for our last show of 2012, with gallery favorites Femke Hiemstra and Ryan Heshka. Please join us for a festive opening party on December 7th with drinks and music. All are welcome.
Femke Hiemstra’s meticulously tight, jewel like mixed media paintings and exquisitely rendered black and white drawings are homes to a dark fairytale land where inanimate objects come to life and frolic with animal neighbors. Lollipops become ship captains, strawberries become giant wrestlers, and vegetables become Halloween gods with lantern eyes. Femke occasionally uses typography in her work, using words from various languages and letters in her paintings to further enhance the narrative while still retaining a playful sense of mystery, or as a visual device to frame in the scenery, as if you were looking at her world through a secret window. She also uses found objects to paint on, such as boxes and wrappers, to create imaginary products with magical properties. Drawing from a range of influences, from firework wrappers to Japanese woodblock prints, Femke’s use of both pop culture detritus and child-like fantasy create a vi! brant playground for the imagination, with each piece looking like a portal for a fantastic adventure, which is left up to the viewer to imagine the story that lies inside.
Ryan Heshka unapologetically pays homage to Golden Era sci fi pulp while creating a style that is also uniquely his own. He explores themes of man vs nature, (even though often the "nature" is from another world) as well as the exploring the ideology of pushing the limits of science as a tool to help and further mankind, and the technological terrors that can be inadvertently unleashed as a result. His work is usually acrylic painted on wood panel, heavily varnished and embellished with tags cut from pulp magazines, which serve as inspiration and explanation of each piece. This new show will feature a range of paintings including some of his largest works to date.
After you drink some Scotch, there's usually a thin film of the liquor left clinging to the bottom and sides of the glass. If you leave it out overnight, it'll dry and be a pain to wash off in the morning. But the same dried booze leavings can also be the beginnings of some really lovely art.
Ernie Button takes photos of the waving, swirling patterns left behind on Scotch glasses. This one — part of a series called Vanishing Spirits — is a picture of glass that once held a nice measure of Balvenie.
The idea for this project occurred while putting a used Scotch glass into the dishwasher. I noted a film on the bottom of a glass and when I inspected closer, I noted these fine, lacey lines filling the bottom. What I found through some experimentation is that these patterns and images that can be seen are created with the small amount of Single-Malt Scotch left in a glass after most of it has been consumed. It only takes a very thin layer of Scotch to create; the alcohol dries and leaves the sediment in various patterns. It’s a little like snowflakes in that every time the Scotch dries, the glass yields different patterns and results. I have used different colored lights to add 'life' to the bottom of the glass, creating the illusion of landscape, terrestrial or extraterrestrial.
Interestingly, there was a recent article that was published in the Journal of Nature (I think) by Dr. Peter Yunker on the Suppression of the Coffee-Ring Effect by Shape-Dependent Capillary Interactions i.e. how are coffee rings made. I contacted him to see if he could see any obvious connection between the two liquids and the rings / patterns they create. He got back to me and unfortunately could not explain what was happening with the Scotch.
That paper Button mentioned was published in 2011. It explores the physics of particles suspended in liquid — not just coffee, but lots of things. Turns out, if you put a drop of liquid on a solid surface, it will tend to dry in a circular shape. As it dries, anything suspended in the liquid will migrate to the outside of the circle. If you put a drop of coffee on a table and leave it to dry, what you'll get is a round spot ringed by a narrow band of dark coffee gunk.
Why does the gunk form a ring, instead of evenly covering the whole circle? Yunker's research showed that it has to do with the shape of the particles that make up the gunk.
This computer simulation uses what we know about physical forces in the universe to model how a galaxy might have been born, and how it might grow over 13.5 billion years.
This cosmological simulation follows the development of a single disk galaxy over about 13.5 billion years, from shortly after the Big Bang to the present time. Colors indicate old stars (red), young stars (white and bright blue) and the distribution of gas density (pale blue); the view is 300,000 light-years across. The simulation ran on the Pleiades supercomputer at NASA's Ames Research Center in Moffett Field, Calif., and required about 1 million CPU hours. It assumes a universe dominated by dark energy and dark matter.
The result is a beautiful (if silent) video that is significantly labeled as public domain. It seemed like something you guys might enjoy playing around with.