I posted some pre-release interviews with Peter Bebergal about his latest book, Strange Frequencies: The Extraordinary Story of the Technological Quest for the Supernatural. The book examines the frequent use of science and technology in pursuit of the otherworldly.
In Strange Frequencies, Peter gets up close and hands on with such tinfoil fun stuff as ghost boxes, spirit radios, EVP recordings, spirit photography, brain toys, and more. In the following excerpt, reprinted from Strange Frequencies and used with permission from TarcherPerigree/Penguin, Random House, Peter delves into the history of the "ghost box" and sets out to try and build one of his own.
Fear and Soldering
Read the rest
In 1995, the October issue of Popular Electronics offered the article “Ghost Voices: Exploring the Mysteries of Electronic Voice Phenomena (EVP),” and laid out a few methods for modifying radios to be able to answer whether “the dead are trying to break through the veil between the worlds.” Various techniques are presented: a simple tape recorder with a microphone in a quiet room might record answers to questions that can be heard on playback (tried it, no luck); a circuit to build a small radio much like the Tesla radio I built; tuning a radio between stations and recording the static; and a white noise generator schematic to use instead of a radio to be sure stray transmissions are not being picked up. The tone of the piece is playful but not skeptical. The author takes no position, but Popular Electronics was written for the amateur hobbyist, and if any audience would be interested in such an article, it would certainly be this magazine’s readers.
Boing Boing pal, Peter Bebergal, has a new book coming out later this month called Strange Frequencies: The Extraordinary Story of the Technological Quest for the Supernatural. In 2015's Season of the Witch: How the Occult Saved Rock n' Roll, Peter explored what he identified as the "occult imagination" and how it had provided critical inspiration to many ground-breaking rock artists of the 60s and 70s (and beyond). In Strange Frequencies, Peter takes a hands-on look at how technology has always gone hand-in-hand with explorations of the otherworldy. He experiments with building a spirit radio, EVP (electronic voice phenomena) recordings, a brain machine, and an automaton, and examines the legend of the Golem (arguably the "programmable robot" of Jewish mysticism), spirit photography, and the relationship between stage magic and magic of the supernatural.
To give you a taste of some of what's in Strange Frequencies, Peter recently appeared on Ryan Peverly's Occulture podcast. Peverly says that Strange Frequencies is the coolest book you will read all year.
And Haute Macabre has just published an interview with Peter conducted by the poet, Janaka Stucky.
Read the rest
JS: I’m glad you brought up divination because that relates to something else that was revelatory to me throughout the book, namely: that the ‘technology’ in the “technological quest for the supernatural” of the title isn’t just cameras, or televisions, or other mechanical devices, but also that crystals or sigils and other more fundamental tools external to our bodies are a kind of technology we use.
I woke up this morning to the sad news that maker-pal and pioneering hobby roboticist, Gordon McComb, had passed away. I wrote a brief eulogy on Make:
Read the rest
It is with a heavy heart that we here at Make: announce the passing of hobby robotics pioneer, Gordon McComb. He died on Monday, Sept 10th, apparently of a heart attack. Gordon was a great friend to Make: and to makers and robotics hobbyists from around the world.
Gordon’s Robot Builder’s Bonanza book, first published in 1987, arguably marks the beginning of hobby robotics as a significant maker category. It was the book that I bought in the late 80s that got me into robot building, and by extension, all forms of hardware hacking...
Gordon was an encyclopedist, a collector of useful information and ideas. His Robot Builder’s Sourcebook, an outsized, sort of Whole Earth Catalog for robot builders, was an absolute treasure trove of access to most every tool and component available at the time (2002). Most recently, Gordon created the book and kit, How to Make a Robot, for Make:.
Fellow hobby robotics pioneer, Mark Tilden, once said: “A human is a way that a robot builds a better robot.” Few humans have done more to build better robots and advance robotkind than Gordon McComb.
Godspeed, Gordon. Your numerous friends and fans, both organic and mechanic, will miss you very much.
I was so thrilled to discover this last night. Ahead of the forthcoming release of the remastered, expanded edition of the Ramones' iconic 1978 album, Road to Ruin, KEXP premiered a "fully-realized" version of S.L.U.G., a rare Ramones track that previous only appeared in demo and bootleg form.
Rhino Records is preparing to release a new deluxe edition of the Queens, New York outfit’s landmark fourth album Road To Ruin on Sept. 21, featuring a remastered version of the original album, a new stereo mix, and a disc of newly unearthed recordings – primarily outtakes and alternate versions of the classic tracklist. Fans will be particularly excited about two two previously unreleased tracks “S.L.U.G.” and “I Walk Out.” Fans can now stream the former below ahead of the deluxe edition release.
Savvy Ramones die-hards will be quick to point out that a demo of “S.L.U.G.” previously appeared on a 2001 expanded edition of Rocket to Russia as well as the Weird Tales of the Ramones compilation (and some bootlegs), but the version we’re hearing today is the first time we’re hearing a fully-realized version of the long lost track.
[H/t Ryan Zellman] Read the rest
On Game Terrain Engineering, Jim Kelly posted this great tutorial on building a wall-mounted display for your lovingly-painted fantasy miniatures collection. The display, while looking quite elaborate and substantial, is little more than a cheap wooden picture frame, some foam board, and lots of time and hot glue. The Archdevil Moloch statue in the middle was 3D printed. That is, of course, optional.
Months ago, well-known dungeon crafter, DM Scotty, posted some similar wall displays on Facebook that used a printed image on their back walls (relevant to the theme of the minis on display) and simpler shelving. Scotty's might be an overall better solution for displaying your minis in a less busy but still thematic way. Jim admits that the lighting/viewability of some of the miniatures on his dungeon-themed display is not the best. He’s considering adding LED lighting.
I am definitely going to build some of these displays. With all of the time I’m putting into painting minis these days, I don’t want to hide my hard work away in cases when it could be enjoyed by others. I think this is a really fun way to do it. I can’t wait to plan out and create thematic frame-displays for my Frostgrave, Gaslands, Blood Bowl, and All Quiet on the Martian Front minis. For displaying years of collected Warhammer 40,000 armies? We’re going to need a bigger boat.
BTW: The latest D&D game book, Mordenkainen’s Tome of Foes, includes the exiled Archdevil Moloch in its bestiary, with great artwork, background, and stat block. Read the rest
I have been a tabletop/roleplaying gamer, off and on, for most of my life. Miniature modeling, painting, and terrain building have always been my favorite aspects of this wide-ranging and very maker-friendly hobby. As I've given in even more completely to my game-related obsessions these past few years (I may be in line for an intervention), painting minis has become my daily go-to activity for relaxation, creative expression, and escapism. I pretty much live for my painting and modeling sessions each night.
I'm really enjoying focusing on painting and trying to get as good at it as possible. I am currently painting up a bunch of Frostgrave wizard warbands, adversaries, and terrain, several teams for Gaslands (and suitably Mad Max-ian terrain), and the recent plastic OGRE miniatures.
After several years of nearly daily painting, I can now look back on my experience with some sense of what I did wrong. I was struck when I saw this video on Miniac because Scott touches on most of the key tips and cautions that I would share at this point.
Besides what he listed, I would add a few of my own.
You really only need one good brush
There is a trap that new or inexperienced painters fall into of thinking that they need a different size brush for each type of painting operation (e.g., a size 1 or 2 for base coating, a 0 for highlighting, a 00 – or ridiculous sizes like 5/0 or 18/0 – for painting eyeballs and super-detailing). Read the rest
Here are some recent game releases of note and some of what I've been up to in hobby gaming over the past month or so.
Earlier this year, I wrote a piece about my favorite gaming magazine, UK's Tabletop Gaming. Another gaming mag I subscribe to and enjoy is Casual Game Insider. Where Tabletop Gaming covers all manner of tabletop, miniature, roleplaying, card, and board games, Casual Game Insider focuses on family games, party games, and palate cleansers, games to be played between longer games during a gaming night. In a word, casual games. CSI has something of a fanzine flavor (in a good way). It's obviously a passion and labor of love for those who produce it. They crowdfund the effort and just successfully finished their 7th round of funding. CSI covers every aspect of gaming, from creating, funding, and producing them, to the psychology and sociology of gaming, to gaming history, gaming types, you name it. And they have plenty of reviews and features on currently popular games. A free digital edition of the current issue is available for download (PDF).
The Ricks Must Be Crazy
Cryptozoic Entertainment, $17, 2-4 Players, Ages: 17+
Cryptozoic has been killing it with their series of quick, fun, and suitably strange Rick and Morty games. They've released five games so far. Each game is based on an episode of the popular Adult Swim animated series. And each is done in a different style, mechanic, and look and feel, attempting to capture the flavor of the episode it's based upon. Read the rest
Oblique Strategies (Over One Hundred Worthwhile Dilemmas), released in 1975 by Brian Eno and the late British multimedia artist Peter Schmidt, is a deck of 100+ cards with evocative statements designed for musicians, artists, and others who find their creative imaginations stuck in a ditch. The minimal, modern black and white cards, housed in an equally stark black box, present strange and evocative statements and directives that the querant agrees to follow and allow to inform the current phase of his or her work. Here, let me draw a couple of cards. I got: "Tidy up," "When is it for?," "Give way to your worst impulse," and "Look at the order in which you do things."
If you need any testament to the efficacy of these cards, they were used in the studio to aid in the composition and engineering of tracks on Eno's Another Green World and Before and After Science, Bowie's Berlin-period records (Low, "Heroes," Lodger), and again on Bowie's 1995 record, Outside (among many other records).
I fell in love with Oblique Strategies when I fell in love with all of the above records that were created with its assistance. Oblique Strategies was one of the first apps I installed on my first iPhone (and have had on every phone since). When I heard, in the early aughts, that the long out-of-print deck was back in print, I jumped at the chance to finally own a physical copy. In my world of hoodoo and woo-woo, oracular cards should be physical. Read the rest
A rare 1980 clip of Stanley Kubrick talking on the phone about the ending of 2001 has surfaced by way of a Reddit thread. A piece on the Esquire website explains:
...In a bizarre video, which has appeared on Reddit this week, the director seems to provide a very simple and clear explanation of the 2001: A Space Odyssey ending. It comes from a Japanese paranormal documentary from TV personality Jun'ichi Yaio made during the filming of The Shining. The documentary was never released, but footage was sold on eBay in 2016 and conveniently appeared online this week timed with the movie's 50th anniversary.
Here is the transcript of Kubrick's comments:
Read the rest
I’ve tried to avoid doing this ever since the picture came out. When you just say the ideas they sound foolish, whereas if they’re dramatized one feels it, but I’ll try.
The idea was supposed to be that he is taken in by god-like entities, creatures of pure energy and intelligence with no shape or form. They put him in what I suppose you could describe as a human zoo to study him, and his whole life passes from that point on in that room. And he has no sense of time. It just seems to happen as it does in the film.
They choose this room, which is a very inaccurate replica of French architecture (deliberately so, inaccurate) because one was suggesting that they had some idea of something that he might think was pretty, but wasn’t quite sure.
Imagine my surprise to see my old friend, Pagan Kennedy, being talked about Friday night in a "New Rules" segment on Real Time with Bill Maher. Pagan's opinion piece in the Times, and Maher's Real Time bit about it, make the rather obvious, but still important, point that you can obsess all you want over your own personal health, but if the environment around you and the public policy that governs it are diseased, your health is still in jeopardy. As Kennedy puts it in the Times: "It’s the decisions that we make as a collective that matter more than any choice we make on our own."
In the article, Pagan catalogs many of the paragons of health nuttery (Pritikin, Rodale, Euell Gibbons, Adelle Davis, Clive McKay) and how they didn't even live an average lifespan. Maher makes funny work of this, and the rest of piece, while making sobering points about the health perils we all face. Maher: "No matter what you do for yourself, how right you eat, if the air is full of lead and the bug populations are out of control and your city is under water, it doesn't matter. You can eat kale until it comes out of your ears. You can stay hydrated, slather on sunblock, steam your vagina, eat your placenta, work at a standing desk, and put a healing crystal up your ass, but there is no escaping the environment we all live in.
(My favorite line from the bit: "Back [in the 1970s] when Scientific American was the name of a magazine. Read the rest
Here is a clip from a 1975 episode of Mister Rogers' Neighborhood where Mister Rogers interviews Margaret Hamilton, the actress who played the Wicked Witch of the West in the 1939 film, The Wizard of Oz.
Looking at this video, it's hard not to pine for a time when you could talk so sweetly and innocently about witches on a children's program and not risk fundie villagers showing up at the neighborhood's gates with pitch forks and threats of a boycott.
[H/t Susan Jamison] Read the rest
Hello. My name is Gareth Branwyn and I am a hot food addict. As I type this, I am horking my way through a can of tuna iced with a generous layer of Sriracha sauce. But as my mouth and tongue are ablaze with the beloved rooster sauce, I know this level of heat is kid's play. Sriracha is a paltry 2,2000 SHU on the Scoville scale (a measure of capsaicin concentration in hot foods).
What might it be like to eat food in the 500,000-600,000 SHU range? And then answer provocative interview questions? That is the premise of the hit YouTube show, Hot Ones, now in its 6th season.
When I first happened upon this show a few years ago, I wanted to hate it. I thought it was a goofy premise and I'm generally not a fan of shows that create fear, pain, or deep embarrassment in other humans for my cheap entertainment. But as Stephen Colbert says below (he's a fan and had Hot Ones host Sean Evans on as a Late Night guest last year), the whole spicy interview process is fascinating and lends itself to some funny, strange, and sometimes quite insightful interviews.
Anyone who's ever eaten peppers in this heat range knows how darn-near consciousness-altering it can be. I'm always amazed at how composed and physiologically unaffected many guests of the show are. Colbert's obvious struggle, as over a million SHUs of capsaicin light up the sensor neurons in his head, is more of how I imagine handling it. Read the rest
Here are some recent game releases of note and some of what I've been up to in hobby gaming over the past month or so.
Osprey Games, $20, 2-4 Players, 12+
One of the hallmarks of the highly-successful miniatures skirmish game Frostgrave is that it has a fairly simple, elegant rule set. But like all games that become this popular, Osprey has been cranking out the supplements, accessories, and even a spin-off game (Frostgrave: Ghost Archipelago). With such rapid expansion, it quickly becomes difficult to keep track of all of the new magic spells, monsters, treasures, new characters, and the like. Because the game is basically about dueling wizards and their warbands fighting over treasure, there were already a lot of magic spells to choose from in the core rulebook. But after four major supplements, the spell lists were getting a little unwieldy. Enter The Grimoire, a lovely boxed set of 122 magic spells cards which includes all of the spells, from all of the wizard schools, from the core rules and all supplements to date. This includes the just-released Maze of Malcor.
Airfix Battles Introductory Wargame
Modiphius, (as low as) $23 1-4 Players, Ages 10+
Airfix Battles Introductory Wargame is not a new game, only new to me. It was recommended by my friend Rodney Orpheus when I started asking around for a modern version of an old school map and chits wargame. And that's exactly what this game is. It's also an amazing reminder of just how far wargaming design has come--at least in terms of playability and quality of components--from the Avalon Hill/SPI games of yore. Read the rest
My favorite witch, Pamela Grossman (who runs the art/occult blog, Phantasmaphile, the podcast, The Witch Wave, and is the author of What is a Witch) recently sat down with Jason Louv of Ultraculture to talk all things witchy.
On the podcast they discuss (among other things):
What being an “out” magician was like growing up and in the working world, and what the reaction has been like
How the archetype of the witch can help empower us, evolve us and move us forward as a culture
The resurgence of the toxic right
How hope for the future is shining through, even in our dark present moment
For those of us interested in such things, it's a smart, far-ranging, and fascinating conversation. You can read more about Pam and listen to the podcast here.
Image: Sylvie Rosokoff Read the rest
Inspired by the 50th anniversary this month of the release of Rosemary's Baby, my friend Peg Kay Aloi has written a piece on Crooked Marque on how the iconic occult horror film helped set the stage for the Satanic panic that was to follow.
Read the rest
And therein lies an unusual irony: The clear message of Rosemary’s Baby was that the devil-worshiping witches live right next door, on the other side of the wall of your charming flat on Central Park West. They’re like family: They act as surrogate parents by giving you healthy herbal drinks and silver pendants to protect you, but they’re actually planning to consecrate your baby to the devil. Even your doctor is in on it; heck, your own husband signed his firstborn over to Beelzebub so he could get a juicy part on Broadway! You try to convince people of the plot you’ve uncovered, but they just cluck their tongues (poor thing, you’re just exhausted) and tranquilize you. Even when you’re proven right, that they were there all along, the witches next door who contrived to make you give birth to Satan’s spawn, no one helps you.
Despite overwhelming evidence that most acts of violence against children are perpetrated by family members, the tendency is to look beyond the home, to suspect a shadowy outsider, someone with a taste for heavy metal music and black T-shirts, or a penchant for goddess worship and tarot cards. Rosemary’s Baby masterfully other-ized the evil that lies within (and without), making us hide our children away from any and all possible dangers, including public schools, the internet, the outdoors.
It's always a treat to see someone unexpected embrace tabletop gaming. I just got the Netrunner: Revised Core Set, the latest edition of the popular and surprisingly immersive cyberpunk card game originally designed by Richard Garfield (who also designed of Magic: The Gathering). I decided to watch some videos on playing the game using the new set, as I haven't played in a while. I happened upon a series of videos by Muttnchop Piper, a YouTuber who runs a channel on pipe smoking and tobacco.
I was surprised by how good, and charming, these videos are. He talks about how the game brought him and his grown son closer together. His son is an artist, and growing up, wasn't into the typical things, like "hunting and fishing." His son introduced him to the game, and as you can clearly tell from the videos, Muttnchop Piper has really taken to it. He and his son play the game every Thursday.
In the videos, he describes the world of Netrunner, how to play one of the Corporations, how to play a Runner, and he runs through a sample game. There are a lot of how-to-play Netrunner videos out there, but I don't think there's a better intro series than the one from this unlikely of sources.
I also like this brief video explaining why you should play Netrunner. I love this game and think it evokes a cyberpunk world better than just about anything short of reading a novel in the genre. Read the rest
Last year, the UK occult arts publisher, Fulgur Limited , celebrated its 25th anniversary. Initially focused on the work of the early 20th century British occult artist, Austin Spare, over the years, the imprint has published some of the most beautiful and significant books at the confluence of art and magic and has been the leader in the modern so-called talismanic publishing scene. What the Devil is talismanic publishing? It's an approach to publishing that incorporates magical practice into the act of publishing itself.
The concept originated with occultist Aleister Crowley in the late 19th century. He sought to treat his small press published books on magic and poetry as talismanic objects. Where any book nerd might argue that a finely designed, high-quality printed and bound book is already a magical object, talismanic publishing takes this to another level, with the selection of papers, inks, colors, fonts, and dates and times of publishing often being chosen with magical intent and a special level of consideration being given to the "out of box" experience and initial opening of the book. I have had talismanic books arrive with hand-calligraphied addresses, special perfumed paper wrappings, wax-seals, hand-drawn sigils, and more. Some may roll their eyes at all of this as woo-woo marketing gimmickry, but when this treatment is done well, it lends itself to a unique and elevated experience for anyone who loves bewitching books.
A great case in point is Fulgur's gorgeous new tome, Touch Me Not, their full-color facsimile of the infamous late 18th century grimoire, A Most Rare Compendium of the Whole Magical Art. Read the rest