Just in case you thought working in the games industry was OK now that Electronic Arts has (supposedly) cleaned up its act, Greg Costikyan has a scorching post about top game execs who celebrate "corporate culture" in which people are expected to work 60 hours a week:
Mike Capps, head of Epic, and a former member of the board of directors of the International Game Developers Association, during the IGDA Leadership Forum in late 08, spoke at a panel entitled Studio Heads on the Hot Seat, in which, among other things, he claimed that working 60+ hours was expected at Epic, that they purposefully hired people they anticipated would work those kinds of hours, that this had nothing to do with exploitation of talent by management but was instead a part of "corporate culture," and implied that the idea that people would work a mere 40 hours was kind of absurd.
Now, of course, the idea that a studio head, which Capps is, would have such notions is highly plausible; but he was, at the time, a board member of the IGDA, an organization the ostensible purpose of which is to support game developers. Not, you know, to support management dickheads.
Morever, the IGDA has for some years had a Quality of Life Committee, which strives to demonstrate that long hours are an unproductive use of employees, and that superior alternative to the exploitative conditions at many development studios exist. The simple fact (as demonstrated in its research, available at the link above) is that most game developers burn out within 5 years of entering the industry, because of the absurd hours (for, incidentally, lower pay than programmers, artists, producers, and Q/A people can command in other software and media ventures). (And for the youth reading this post, this is why you are an IDIOT to attend Digipen or Full Sail -- get a generalized CS or art degree, so you can get a job somewhere else when you get burned out on the industry. Do NOT get a degree that ties you to the medium for all time to come.)
Mothers, Don't Let Your Children Grow Up to Be Game Developers
The game platform Steam has an anything-goes policy toward what it publishes. But the resulting kelp mat of smut has spread enough to lead it to institute moderation by the back door: freezing approvals in certain genres while it develops ‘filters.’ Targeted most clearly are visual novels, manga and erotica. Fans and developers of erotic […]
Snake 3D adds depth to the classic two-dimensional game; hold shift and you’ll move in and out rather than up, down, left or right. It takes so much getting used to–and is so difficult before you even get to the point where the snake’s length becomes a hazard to itself–that I suspect that the entire […]
Tetrolled is Tetris but with an additional layer of hostility: as time passes, obsctructions pop into existence at random spots on the board. Trasevol_Dog made it in just 2 hours for the Ludum Dare game-making contest. The source code offers a nice simple example showing how the Pico-8 “fantasy console” is coded.
Whether you’re set to give the toast at your best friend’s wedding or a presentation at work, you’ll be relying on those public speaking lessons you slept through during high school. Scary thought, right? Thankfully, the Public Speaking Bundle is loaded with hacks, tips, and techniques that will get you speaking more naturally and with confidence, […]
The Adobe Creative Cloud suite is the foundation on which many creatives build their careers, but some of its programs, like Photoshop and InDesign, are notoriously complex, making it difficult for aspiring designers, photographers, and the like to break into their field. But, don’t get discouraged. The Pay What You Want: Adobe CC A-Z Lifetime Bundle […]
From self-driving cars to Siri, we’ve already gotten a taste of what AI can do, and now this groundbreaking technology is making its way to education and revolutionizing the way we learn new languages. Mondly uses state-of-the-art speech recognition to help you speak foreign languages like a true local. Lifetime subscriptions are on sale for […]