The Art of Point-and-Click Adventure Games

As soon as I chanced upon The Art of Point-and-Click Adventure Games [Bitmap Books] today I knew what I wanted for Christmas: 460 pages of full-bleed screenshots from decades of computer gaming, with dozens of feature articles about the best and the more obscure alike.

A visual celebration of one of the most loved genres in gaming history, The Art of Point-and-Click Adventure Games is a sumptuous 460 page, hardback coffee table book packed with the very best pixel art and classic scenes from the most defining games of this genre. It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).

The book covers titles such as King's Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.

Here's an interview with the editor, Sam Dyer.

What made you focus on a specific genre this time around, as opposed to a particular console or system?

Sam: A book focussing on point-and-click adventure games has been something I've wanted to do for a while. I was surprised that not many books existed on the genre and saw an opportunity to do something. Over the years I've built up a portfolio of books and a decent amount of contacts, so I felt like I was in a very good position to take on such a project. I also felt like I needed the experience gained from such a unique project and I've used all the things I've learned from previous books to make this one as good as it possibly can be.