In this wonderful video, Ben Burtt, sound designer for Star Wars: Episode IV - A New Hope, reveals the secrets behind the fantastic zaps, beeps, and growls in that first film in the series. His first task was to figure out Chewbacca's voice that, ultimately, came from a pet bear on a farm in Tehachapi, California.
Also, I distinctly remember when I was a kid hearing for the first time that Burt discovered the blaster sound during a hike when he accidentally banged his backpack on a guy-wire anchoring a radio tower. After I learned that, I hammered on any guy-wire I came across for at least a week.
Raised by Wolves is the new TV show from Ridley Scott, coming to HBO Max on September 3. It looks completely deranged and I can’t wait. Raised by Wolves centers around “two androids — Father and Mother — tasked with raising human children on a mysterious new planet. As the burgeoning colony of humans threatens […]
SOUND GUY: Didnt mean nothin by it. BARDEM: Didn’t mean nothing by it.
In this footage from 1985 Richard Harrison classic Blood Debts, our hero defeats his adversary and we learn that “mark collins, age 45, gave himself up to the authorities after the incident. he is currently serving a life sentence”. Here’s more from Blood Debts, a very good movie: You can buy the VHS on Amazon, […]
For those who want a career in video games, there’s no reason to sit around and wait. EA and Rockstar Games probably aren’t going to seek you out and knock on your door with a job opportunity. But if you’re an indie developer with a good idea and some passion, you can create a really […]
Nobody is happy about the current state of our COVID-ravaged education system. With a new school year fast approaching, plans for teaching students still in flux, and political in-fighting driving more fear and confusion about whether or not to re-open campuses, teachers and parents are concerned. Meanwhile, most kids are just fine with spending less […]
Creating a fantasy world for a video or role-playing game is tough enough. In addition to all the game framework and functionality that goes into a build of any size, creators invariably sweat over the most minute details of every weapon, outfit, or other distinctive objects in their game. Even if your game is set […]