Anita Sarkeesian (previously) is a brilliant media theorist and critic whose Feminist Frequency/Tropes vs. Women in Video Games projects revolutionized the way we talk about gender and games -- and also made her a target for a virulent misogynist hate-machine of harassing manbabies who threatened her life, doxed her, and did everything they could to intimidate her into silence.
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Who can resist the allure of downloadable content? Not Feminist Frequency, which just released a tongue-in-cheek "DLC" mini-episode that examines how women (and their bodies) are often used as rewards in, well, video game DLC.
If you missed the original "Women as Reward" video from Anita Sarkeesian (a friend and colleague of Offworld) check it out below, and then enjoy all the sweet, sweet bonus analysis of gender in media.
This totally free supplemental add-on content pack for our Women as Reward video examines how women’s bodies are used not just as a reward for in-game actions but also, via paid downloadable content, as a reward for spending actual money. We then address the most common defense of this kind of objectification and commodification of women’s bodies: the argument that “sex sells.”
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The Feminist Frequency videos typically focus on where video games go wrong with gender, but the latest episode by Anita Sarkeesian takes a different angle: the times when they really succeed. Read the rest