Jake Elliott, who made Kentucky Route Zero along with Tamas Kemenczy and Ben Babbitt, is passionate about the role of text in games -- and he believes typographical choices can make a surprising impact on player experiences. Read the rest
The ideal of "getting home for Christmas" is tinged with romance, conjuring images of rushing through snow and the chaos of transit to that ultimate family seat. For most of us, though, that holiday-card vision is a lot more complicated, and it's that painful, conflicting space that text game Bus Station: Unbound aims to evoke.
In Bus Station: Unbound, you can't rely on weather or the logic of whimsical urban transit any more than you can rely on your own family or the inexplicable magnet that suggests you ought to return to them. The transit hub you wander, lonesome and hungry and cold, is haunted by its own ghosts, other people whose pangs and circumstances will draw you into their orbit. Intellectually you have a goal, but your heart and spirit have manifold others, and they are sometimes at odds.
It's a text-only game made with Inklewriter, an incredibly simple and readable tool that even I can use (I once made a game about saving a pig, Bushwick, foodie culture and wild nights). If you can read and make choices, you can explore Bus Station: Unbound, and its incredibly piquant prose that conjures all the spiritual weight of returning to your hometown in the dead of winter.
Bus Station: Unbound is developed by Curious Tales and is free to play in your browser, but the developers would appreciate donations if you appreciate the experience -- a fair ask, given that there are some 100,000 words contained therein. Read the rest