Fun first-person account of designing the cartridge version of Donkey Kong for Atari, written by Landon Dyer, who was 21 years old when Atari hired him.
The Atari Program Exchange (a captive publishing house) was holding a contest. The grand prize for the winning game was $25,000. I’d spent a semester of college blowing off most of my courses and doing almost nothing except work on Myriapede. I finished it with a week or two to spare and submitted to the contest.
A few weeks after I mailed Myriapede off to the contest, I got a letter from Atari that said (1) they were very impressed with the work, but (2) it looked to them like a substantial copy of Centipede (well, it was) and that they’d rejected it for that reason. The subtext was they would probably sue me if I tried to sell it anywhere else, too. I was crushed. I wound up going to a local user group and giving a couple copies of it away; I assume that it spread from there. I hear that people liked it (”best download of 1982″ or something like that).
A few weeks later I got a call from Atari; they wanted to know if I was interested in interviewing for a job. I was practically vibrating with excitement. I flew out and did a loop, and made sure to show Myriapede to each interviewer; it was a conversation stopper every time. Until they saw it they kind of humored me (”yeah, okay, you wrote a game”), then when the game started up they started playing it, got distracted and (”ahem!”) had to be reminded that they were doing an interview! One of the guys I talked to was the author of Atari’s “official” Centipede cartridge. He said on the spot that my version was better than his.
Crowbcat created a Portal setup that had Chell, the game’s heroine, trapped between two portals that crushed her. The results were an astounding wonderland of psychedelic visuals
See more photos at Wink Fun. It’s exciting to get a new game in its pristine box, wrapped in cellophane, begging to be opened. Inside you find the game board, colorful game pieces, cards, and, of course, instructions. Instructions are the worst part of a new game. Reading and rereading the sheet of rules, digesting […]
The design perfectly transmutes the cheap minimalist beauty of the classic ZX Spectrum home computer into a unique handheld game console. But does the ZX Vega capture the experience of the early 80’s machine? Indie Retro News reviews it and finds it well-worth your £99, so long as you know what you’re getting: a weird […]
Remember back to the time when people thought java was just a hip way to talk about coffee? Or you vaguely remembered from geography class that it’s an island in the South Pacific? We’ve come a long way since then and now that we’ve rocket blasted into the tech future, you’re going to need to […]
Plastic is so 2013. You don’t want to buy something only to throw it away or lose it and barely care. You like nice things and want to hang onto them. The Plazmatic lighter here is a high quality, high tech alternative to the typical cheap, plastic lighter you get at the old gas station. […]
Real engineers build things. Super cool engineers build things with their hands and fingers, like our engineering forefathers did. No idea where to even begin to do that? This step by step Arduino course is now 92% off and is going to get you up and running, from zero to hero, in no time. So […]