Fun first-person account of designing the cartridge version of Donkey Kong for Atari, written by Landon Dyer, who was 21 years old when Atari hired him.
The Atari Program Exchange (a captive publishing house) was holding a contest. The grand prize for the winning game was $25,000. I’d spent a semester of college blowing off most of my courses and doing almost nothing except work on Myriapede. I finished it with a week or two to spare and submitted to the contest.
A few weeks after I mailed Myriapede off to the contest, I got a letter from Atari that said (1) they were very impressed with the work, but (2) it looked to them like a substantial copy of Centipede (well, it was) and that they’d rejected it for that reason. The subtext was they would probably sue me if I tried to sell it anywhere else, too. I was crushed. I wound up going to a local user group and giving a couple copies of it away; I assume that it spread from there. I hear that people liked it (”best download of 1982″ or something like that).
A few weeks later I got a call from Atari; they wanted to know if I was interested in interviewing for a job. I was practically vibrating with excitement. I flew out and did a loop, and made sure to show Myriapede to each interviewer; it was a conversation stopper every time. Until they saw it they kind of humored me (”yeah, okay, you wrote a game”), then when the game started up they started playing it, got distracted and (”ahem!”) had to be reminded that they were doing an interview! One of the guys I talked to was the author of Atari’s “official” Centipede cartridge. He said on the spot that my version was better than his.
Ico and Shadow of the Colossus were beautiful, moody video games; games with a sense of place, of weird looming silences. Before gamers realized they didn’t want games to be art after all, these were the games they thought were art. And now, more than a decade on, you can finally get the legendary box […]
I love computer games but don’t have time to plow through countless hours of padded-out nonsense. As I’ve enjoyed several of the picks in Joshua Rivera’s roundup of 21 games you can finish in 6 hours or less, I’ll surely be hitting the rest too! Pictured above is Campo Santo’s Firewatch, worthy of two plays […]
With Xamarin, coders can develop native apps for both iOS and Android without learning two different programming languages. Obviously, hiring one programmer rather than two is beneficial for companies and makes Xamarin experts highly in demand.You can easily learn Xamarin online with this Xamarin Cross-Platform Development Bundle. It will teach you to use Xamarin and code […]
TV antennas are making a comeback, and the Ghost Indoor HDTV antenna is a great example of why. Unlike the old bunny ear-style antennas, this compact antenna is barely noticeable and picks up channels easily. Plus with the addition of streaming services like Netflix, we find ourselves with plenty to watch without a pricey monthly cable bill. The Ghost […]
I’ve never really felt the need to purchase a smartwatch because a lot of them aren’t very functional, but at just shy of $30, the Martian Notifier Smartwatch was worth checking out. For that low of a price, it actually does feature an impressive amount of functionality, and comes in handy when you don’t want to be carrying around your […]