Rock Paper Shotgun's Alec Meer offers his first impressions of From Dust, Eric Chahi's god game. Unfortunately, it sounds more Black and White than Populous.
I want a different, or at least more dramatic game to the one that is in front of me, which means I’m offering absolutely worthless criticism when I call for those things. I suspect I won’t be alone, of course, From Dust may well prove a victim of its players’ expectations – because it’s made by the guy who made the revered Another World, because it appeared to be the long awaited return of god games in the Populous vein and, frankly, because the likes of Minecraft, Terraria and Wurm Online mean we’re starting to become rather accustomed to supreme levels of sandbox construction/destruction
Joel Johnson describes An Aggressor’s Strategy to Slither.io, the snake-meets-lightcycles game that everyone plays on the internet. Using these tactics I can get over 5,000 almost every time I play within 1–2 minutes, regularly crest 10,000, and have touched the top of the leaderboard at least once a day. Of course, I die a lot […]
You may not love Microsoft Word, but you’ve definitely used it. Other than being one of the most ubiquitous programs on the planet, it’s been the go-to word processing system for more than a quarter-century because it’s as basic as it gets. But occasionally, you’ve got assignments that beg for a lot more options than simple […]
Almost everyone has their smartphone in a case of one kind or another. Beyond simple protection, finding a case that can charge your phone on its own, but doesn’t feel like it’s also adding a couple pounds to the phone’s weight is the tricky part. Billed as the world’s thinnest battery case, the ThinCharge iPhone […]
You never know when new projects, ideas or opportunities can drop into your lap at a moment’s notice. That may require you to learn a new programming language like Python. Or maybe you need a primer on 3D game development. Or you might realize you could use a serious brush-up on iOS mobile creation.Point is, […]