SimCity E3 Gameplay Trailer


30 Responses to “SimCity E3 Gameplay Trailer”

  1. BrotherPower says:

    That was amazing, but it stressed me out. I found myself rooting for the monster.

    Can we get a SimCamping?

  2. Nonentity says:

    This does look great.  It’s too bad they’re forcing the multiplayer requirement in, so it won’t be possible to play without a constant internet connection.

    • Tribune says:

      I wonder if the current Diablo III issues might convince them to allow more options for offline play…. silly me I forgot game designers have decided it is trendy to ignore the player base and force people to play the way they are supposed to play

    • royaltrux says:

       They didn’t learn anything from the release of Spore?

    • Thorzdad says:

      Yes, this.
      I’ve been a long-time SimCity fan, but this new version, with its enforced multiplayer and required connection, is a “No-Sale” for me. I absolutely do not want some griefer next door filling his world with coal plants and the smog polluting my world. They absolutely must allow stand-alone single-player play, just as it’s always been.

    • marukosu says:

       Wait, what? No offline, single player mode? Nope. Not gonna do it, sorry.

  3. xzzy says:

    This is the type of game I grew up convinced that computers would never be able to handle.

    • Jason Baker says:

      Well, given how well SimCity4 performed on reasonably-powered computers at the time of release, I’d say your younger self isn’t wrong yet.

      • joeposts says:

        haha, yes. It took 8 years after SC4 was released but I managed to find a laptop that could play it reasonably well. I’m looking forward to building a megacity in SC5 (or is this one #6?) by 2020.

  4. Jerry Murray says:

    It kind of surprises me that no one has every come up with an Open Source version of this game. Seems like it wouldn’t be hard to get people on board for that sort of thing.

    • joeposts says:

      There was LinCity, but it was pretty weak, iirc. Some transportation sims are available. 

      It’s still expensive to develop complex games like this, so I don’t think open-source programmers can get close, yet.

    • Michael says:

      Indeed these kind of games require a tremendous amount of work.
      Moreover, whereas they are engines providing pretty much all the features needed for developing a FPS or an RPG, there are few to none providing features for RTS or simulations such as SimCity.
      That’s why you don’t see much games like that out there. LinCity-NG looks pretty good though: if money was invested, it could become the basis for an actual concurrent of SimCity.

      • joeposts says:

        Looking at new LinCity-NG screenshots, it’s not nearly as rough as I remembered it looking – I stand corrected. 

        There’s really not too many closed-sourced city-building sims other than SC, come to think of it. Niche audience, I guess.

        • mjfgates says:

           Anno 2070, something-or-other XP, and the old Lucasarts title “Afterlife” are pretty much it. Which, yeah, not much considering that they’ve been Sim City-ing for twenty-five years.

  5. AJay Hubbard says:

    Can’t wait for this one!

  6. drukqs says:


  7. Dan Hibiki says:

    online only? Fuuuuu……

  8. Looks incredible. Will we also be able to see the game from the view of one of those people in the crowds? Can we go into those buildings?

    • sickboy says:

      Sure the video looks incredible…but what will the gameplay actually look like.  Did you notice the disclaimer in the video? “Images not representative of actual gameplay.”

      • dragonfrog says:

        Hm, a gameplay trailer consisting of footage “not representative of actual gameplay”.  That’s… special.

        • zotlerg says:

          They’re saying it’s not as fast action and exciting as the video!
          Just in case you try to sue them for wrong representation.
          Visually, they probably added that focus effect even though it would be easy enough to do in game.

  9. Aeron says:

    Oh please, almighty Maxis, let me import my creatures from SPORE to attack my city with!

  10. BarBarSeven says:

    Looks interesting. But then when I looked at the GlassBox Engine videos I realized that something is wrong.  And I am being 100% non-snarky about this. But the the SIM seems to be hinged on a residential, industrial & commercial set of economic rules… So how exactly does that represent the global reality of overseas manufacturing? I mean, technically speaking, wouldn’t most industrial zones nowadays be artists lofts that lead to non-artist housing that then trends to “luxury” housing.

    I’m fairly serious about this, but why not SIM the ability for local manufacturing to use cheaper labor overseas and show in game time what impact that has on a region?

    And now that I type that, I wonder if anyone out there has charted the relationship between the economic realities presented in Maxis’ universe over the years versus the economic realities of the real world we live in now.

    •  Coming in 2017 from Marxis: SimSoyuz — The Game Where You Plan the Economy!

      (On reflection, that might work, as a sort of Red Plenty alternate history game.)

    • Aeron says:

      You have forever been able to link cities… All they would have to do is take it one step further.

    • Warren Grant says:

      Just so long as using cheap overseas labour results in lots of unemployed citizens locally, or people upset because all they can get are crap jobs because the union jobs all moved to some third world country :P

  11. moz moz says:

    The ending was worrying… stamp skyscraper,
    stamp skyscraper,
    stamp skyscraper..

  12. anharmyenone says:

    Nice use of tilt-shift.

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